There’s plenty of chaff in indie development – I blame the immense degree of interest we’ve seen directed its way on both console and PC. The games I’m about to share with you though…they aren’t bad. Quite the opposite.

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As I’m sure at least a few of you have noticed, most MMORPGs aren’t exactly made by small, independently-run companies. Nearly every successful MMO currently on the market is developed, published, and maintained by large, successful studios. League of Legends seems like one of the only exceptions to this rule. Why?

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Indie games had a large presence this year at E3 2014 and given the demos of Starwhal and Project Heera we sampled, we’d say it’s for good reason!

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With how stagnant mainstream gaming is becoming lately, there’s never been a better time to lend a bit of support to the indies. Here are a few recommendations to get you started!

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This week, I’m revisiting an old favorite of mine – and one that I desperately hope you’ve heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world.

Did I mention you can blow up pretty near anything you’ve a mind to?

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This week, I’ll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It’s actually pretty impressive.

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This week, we’ll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn’t go so well for dear Miles.

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This week, we’re going to take a look at puzzle platformer “The Bridge,” a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?

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For those of you who’ve been living under a rock, I’ve some news: Amnesia: A Machine For Pigs has finally released. It’s about as terrifying as everyone expected it to be, but for entirely different reasons.

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This week, I’ll be playing Orion: Dino Horde. It’s a squad-based shooter with dinosaurs. Really, what more do you need to know?

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We’ve become pretty obsessed with the idea of violence as a method for storytelling – enough so that we often tend to forget that there are other ways. In order to be a worthwhile experience, a game need neither be couched in a driven narrative nor require a bloodbath. Gone Home is proof of this.

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This week, we’ll be taking a look at Bloodlust: Vampire Shadowhunter. Developed by WRF Studios, Bloodlust is a classic action-RPG that puts you in the shoes of a vampire (or half-vampire) who’s somehow managed to find their way into a vast underground city. Although it’s still not officially released, what we’ve seen so far is very promising indeed.

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This week, I’m going to be covering something a little better-known than my usual stuff. Shadowrun Returns is the product of indie developer Harebrained Schemes, and marks the resurgence of both the Shadowrun tabletop game and that of the top-down isometric RPG. It’s also got an awesome campaign editor!

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Ever wondered what Grand Theft Auto might look like as an 8-bit Nintendo game? Wonder no more. This week’s indie game, Retro City Rampage, takes the GTA series, makes it old-school, and peppers it with a million different pop culture references.

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This week, I’ll be bringing you fine, lovely people a title created in the spirit of the ever-popular Slender. It’s called Vanish. Hope you enjoy being underground, because that’s where you’ll be spending all of your time.

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This week’s indie game is a throwback to the old Sierra point-and-clicks. Sort of. Deponia’s sort of what you’d get if you were to throw together a point-and-click and a Monty Python skit and tossed the two together in a post-apocalyptic junkyard. It’s pretty nifty.

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