Soul Captor?s innovative gameplay systems revealed

Gamania Digital Entertainment revealed some of the exciting and innovating gameplay features of their upcoming free-to-play MMORPG, Soul Captor, which begins Closed Beta in a week?s time on July 3rd. Two systems take center stage in the game, namely the Anima and Soul System.

The Anima and Soul Systems
In Soul Captor you are accompanied by an “Anima”, your very own customizable spirit creature. This guardian angel is there for you every step of the way, and both its appearance and stats can be tailored to suit your needs. Although small (and very cute!), Animas can become incredibly powerful as you level up their skills. These include Offensive, Defensive and Supportive modes that can be selected on the fly to suit your combat situation and playing style.

Your Anima can also be set up to take care of micromanagement issues such as reminding you which dungeon instances you have completed today or what events are upcoming. Furthermore, you will never have to worry about topping up your health and mana in battle again as if they drop below a pre-set level your Anima can automatically administer the potions of your choice. As long as you have enough potions in your inventory, you will never have to worry about last second potion popping again!

Start your soul collection!
The Anima is the key to collecting Soul Spirit from defeated foes, which in turn are added to your “Soulpedia”. This amazing book wielded by your Anima captures and contains the souls of your defeated foes. The objective is of course to find and collect them all. Soul Spirit can be used to create powerful buffs and enchantments to strengthen both you and your Anima. Collected monster souls in your Soulpedia unlock achievement bonuses and some can even be summoned as mounts for you or your Anima. Just wait until you see some of the boss monster mounts!

Niall Callaghan, Product Manager at Gamania said: ?The Anima?s personalities really help to bring Soul Captor alive and there?s a wonderful series of unlockable emotes that increase your Animas Soul Power used to capture monsters souls! I can?t wait to see how players interact with them and start to form bonds with these lifelong companions. I?m also really looking forward to see how players will use their Anima in game and what gameplay strategies will be used in combination with the players? chosen classes.
I think the Soul System will appeal to completionists and achievement hunters alike, and it really contributes to the depth of Soul Captor as well as powering up your Anima to help players progress through the game.
We?ve been working hard at polishing Soul Captor for our Global English release, and are ready to welcome the players into Closed Beta testing on July 3rd!?

Soul Captor is scheduled for full release this summer on Gamania?s beanfun!platform. Players who want to participate in the forthcoming closed beta test can do so by visiting the Soul Captor teaser

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