Today, I’d like to discuss how a final boss relates to the overall narrative of a game in regards to a particular question: is it strictly necessary in order to end a game’s narrative in a satisfying fashion?

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One of the most important elements of any video game is arguably that it ends in a strong fashion – a memorable final boss is just one way of doing this.

Yeah, it’s a bit of a cliche topic, but I’ve been on a bit of a Dark Souls trip lately, and the final encounter got me to thinking – the most memorable aspect of a game is how it ends, isn’t it? I mean, everything in the game’s been building to it: at this point, all the chips are down, and you’re throwing everything you’ve got at your foe in a desperate effort to achieve victory. That’s how it should be, anyway. Today, I’d like to take a look at a few of my personal favorites – a few of the best final bosses in video game history.

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A comment from originaldudegamerguy on my Critical Hit Boss Battles article rekindled some old emotions regarding the inevitable ending of video-games

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As I continue with my Critical Hit series I decided to take a look at an issue that appeared very recently in a game I was playing, boss battles.

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