Twin Saga


Twin Saga is a vivid and imaginative new anime MMORPG developed by X-Legend Entertainment and published by Aeria Games, the same partnership that delivered fan-favorite hits like Aura Kingdom and Grand Fantasia. Twin Saga’s vibrant and charming graphical style draws players into a rich, immersive anime universe with epic adventures and fantastic discoveries waiting around every corner. With the ability to change classes at will and form strategic skill combos, Twin Saga offers a deeply customizable and varied gameplay experience for both veteran and newcomer MMO players!

Since time immemorial, the twin goddesses Marisa and Amaris have watched over the world, maintaining the balance of order. Recently, however, the sisters’ fragile peace has slipped into chaos, with mankind’s fate hanging in the balance. With hope nearly extinguished, it has fallen to you to take up arms and fight for the future of all life!



I’ll start off by saying I like the idea of ArcheBlade. The
concept of a third person MOBA/brawler title is one that definitely intrigues
me, as does the mix of third-person shooter styled controls with the dynamics
typical in a fighting game. The concept actually interested me enough that I
was willing to look past the animu visuals to see if there was
anything of substance within.

Unfortunately, what I found was about as flimsy as the black
tissue paper that Elrath passes off as clothing.

I?m not sure where to start here, so I think I might as well
begin with the characters. I?m willing to overlook their over-the-top design,
the skimpy, ridiculous outfits of many of the female characters, and even the
god-awful voice acting (although the next time I hear the line ?just got out of
the shower!? I?m throwing my headset out the window).  I like to think they add a bit of personality
to the whole experience; they give it a sort of insane, quirky vibe.

I will admit that the combat, too, is fairly solid. ArcheBlade is basically an entertaining, fast-paced hack-and-slash, where you?re as
likely to be torn to shreds in a manner of seconds as you are to consign your
foes to a quick and painful death. Though the combos do take some getting used
to, there?s actually a surprising amount of depth to the game, if you?re only
willing to dig deep enough.

Unfortunately, when you do that digging, you?re likely to
notice a number of glaring issues.

Out of the thirteen characters on ArcheBlade?s roster, some are unarguably better than the rest. For example: due to their
large size, champions like Danmei or Cezanne are nearly impossible to miss in
combat. Melee champions have an easy time juggling them because if their
relatively large hit-boxes, while they can find it next to impossible to land
their abilities on smaller heroes.

There?s also the fact that most of the text in the game ?
including the ability descriptions ? reads like it was shoved through Google
Translate a few times, pasted into the game, and then left to its own devices.
I?ll give you folks an example:

?When the evil generalissimo of the Dwarf Empire who dreamed
to govern the world suspected his downfall, and spread his blood relatives on
the ground by manipulating his genes. The plan was to create the so-called
?children of the generalissimo?. The by-product of the plan was Dick.?

That rather amusing description is quoted directly from the
game?s lore page.  This sort of quality
is pretty much par for the course in ArcheBlade; grammar and sentence
structure clearly weren?t the developers strong suits, and as a result some of
the text in the game actually grows so incoherent as to border on completely

The lack of a matchmaking system ? in favor of a bunch of
player-hosted servers ? is also somewhat bewildering to me. A game like ArcheBlade is uniquely suited to matchmade games, yet instead, developer Codebrush
has decided to basically make it a complete and utter free for all. The end
result is that novice players frequently come up against veterans while they?re
trying to learn the ropes, quitting after they find themselves getting
thoroughly trounced.  It?s something
Codebrush desperately needs to fix if they?re going to move forward.
Like so many of the other games I?ve reviewed recently,
ArcheBlade has potential?which it?s gleefully choosing to ignore. Pick it up
on Steam or online if you like ? you probably won?t find me playing it much in
the near future.



WAKFU is an online tactical turn-based MMORPG based on the cross-media brand by Ankama Games.   WAKFU is set within the same fantasy universe as Dofus, another massively multiplayer online role-playing game, but takes place approximately 1,000 years later, after a catastrophic world event known as the Great Deluge.

Fans of the original game will immediately notice some familiar characters and environments but also see a lot of drastic new changes as well.  Players will step into the role of a hero?s spirit reincarnated and sent back to rescue a land in turmoil.  Each hero must rebuild their chosen nation and form valuable allies within.

The game simulates an open sandbox style of gameplay where players are free to take up multiple professions or start a clan based war.  You will have the opportunity to storm into dungeon instances overflowing with monsters, conquer neutral zones with fellow comrades, start your own shop, or become the ruling governor. Join the Amakna, Bonta, Brakmar, or Sufokia nation and choose between 13 starting classes.

The game includes 13 different classes: Sacriers, Iops, Cras, Eniripsas, Pandawas, Enutrofs, Sadidas, Rogues, Fecas, Srams, Ecaflips, Xelors, and Osamodas. Each class has their own separate special abilities and draw backs.  A great part of the class structure is that no matter which class you choose, they all have access to the same professions, including: farming, herbalism, lumberjack, trapping, mining, fishing, baking, cooking, weapons, armorer, jeweler, tailor, leather dealer, and handyman, so you have plenty of options to make a living in the world of Wakfu.  Item prices can fluctuate depending on how many people are practicing a particular profession at a time.

The combat in game is turn-based, similar to the type featured in the Final Fantasy Tactics game series. Fans of those games will enjoy this playing style very much, especially considering the fact that other players can be attacked at will in PvP. Beware, though! Attack an innocent person and you risk losing citizenship points and being classified as an outlaw; attack an outlaw and you?ll gain citizenship points.

Dragon Nest

Dragon Nest

Dragon Nest is a free action MMORPG that takes you to a land crawling with evil dragons, monsters, diabolical villains, magic powers and more! The dragons roaming the world of Lagendia are keeping you from finding the poisonous grail and saving the Goddess Altea. That’s where you and your character come in, to rise to the challenge and bring your hero on an epic adventure.

You’ll start off in Dragon Nest with five different classes to choose from, the Warrior, the Archer, Sorceress, Cleric, and the Tinkerer. Each of these classes have 2 sub-classes to further customize your character and playing experience.

What’s also cool about Dragon Nest is the range of equipment categories it offers. Normal equipment is colored white, while magic is green, rare equipment is colored blue, epic equipment is orange, and the mystical ancient equipment is purple. These equipment types allow you to further customize your character and collect rare and unique items as you come across them in the vast world of Lagendia.

Lucent Heart

Lucent Heart

Lucent Heart is a 3D fantasy astrology based MMORPG with an in-depth dating system. Players become knights in a magical land where nothing is as it seems. Explore dungeons slay monsters, take up a profession, tackle challenging quests, participate in PvP battles, and find the love of your life in this epic adventure.Lucent Heart is a social MMO that combines traditional fantasy RPG elements with an extensive soul mate system. Players take on the role of a human knight blessed by the Gods to save a world tainted with evil.

The corrupted Goddess Hecate cast a spell unleashing devastating storms spawning new heinous creatures to wreak havoc on local villagers.Complete difficult quests, fight off hordes of monsters, raid dungeons, dance, and fall in love. The game features anime styled graphics like Hero: 108 Online and an astrology based theme similar to Zodiac Online. Every character has a particular sunsign that affects their skills, boosts, and characteristics.

Players can choose various blood types that give heroes little quirks such as being prone to stinginess. The progressive class system lets heroes start out as a warrior or mage and level up into one of the four primary classes. Each core class has two advanced classes to choose from along with six crafting professions.

Fiesta Online

Fiesta Online

Fiesta Online is developed by OnSoft and published by Outspark. It is a free-to-play MMORPG with anime style graphics.The five classes available in Fiesta are based on general archetypes and the naming convention is pretty straight forward: Fighters, Archers, Mages, Clerics and Tricksters.

Each class has three ranks which open up certain specialization paths. Choosing a specialization (they are also called promotions) is mandatory for character advancement. Player vs. Player (PVP) is limited in Fiesta to specially designed areas which can have level restrictions.

As long as the players that join the PVP areas are not grouped, the general rule of such encounters is free-for-all. Other significant features included in Fiesta Online are the in-game weddings and the estate system.

The first allows players to propose to other players and if the proposal is accepted, the wedding is held in a special chapel that can accommodate up to thirty guests. After the ceremony is over the ?newlyweds? receive special in-game bonuses. The Estate System allows players to own and decorate their own private estate. Each of these houses can hold up to fifteen guests.

Elsword Online


My first thoughts on booting up Elsword was how similar the Korean-made MMO felt to MapleStory. Both titles are side-scrolling beat-’em-ups, and both titles feature a colorful, brightly-detailed world, an enjoyable soundtrack, and a whole lot of entertaining action. Unfortunately, it also shares MapleStory faults, which it adds to a few glaring problems of its own. Before I start going on about the game’s faults, however, I’d like to address what it does right.

Elsword’s positively brimming with flair, for one, equipped with a top-notch combat system. Battles with both monsters and other characters are fluid and fast-paced, and each pf the nine classes feels and plays with its own unique style. For example, I chose to start the game with a swordsman named Raven, a melee powerhouse who excels at positioning and close-quarters combat; Raven is furthermore equipped with a unique ability called Awakening, which grants him a Nasod core which grows larger whenever he deals damage, takes damage, or uses special abilities.  that grants him a  At level fifteen, I chose to advance to the Sword Taker class, which allows Raven to attack with lightning speed, and grants him access to a series of powerful sword-based combos, at the expense of letting his Nasod-based abilities wither somewhat. Though I didn’t get that far, I could have advanced again – into a Blade Master, at level 35.

Unfortunately, the process of leveling up isn’t exactly a simple one. See, Elsword shares a problem that’s distressingly common amongst MMORPGs of its ilk – it happens to be a completely unapologetic grindfest. While some of you may not necessarily see that as a problem, it meant that eventually, it became far too repetitive, forcing me to constantly re-run already completed segments of the game simply to advance my character. Though the game tosses in a few unique touches – a pet system that allows you to get buffs in battle, secret dungeons, and invasion – all of that ultimately falls flat when pitted against the sheer volume of repetition.

The game’s setting and character furthermore are somewhat marred by the lack of customization options and the consistently poor writing, which often reads as though the team that localized Elsword translated the in-game text, but not much else. As for customization, there are a lot of options for players to forge their own unique playstyle, and that’s great – I just would have liked to see more visual options outside of the in-game shop (which we’ll talk about in a moment. It was quite common to see carbon copies of my character running around, with only some gear to differentiate us from one another; it would have been nice if I could have changed my base appearance a touch.

Monotony, customization, and localization are the least of Elsword’s problems, however. The MMO is pay-to-win in the worst way possible, allowing players to purchase game-changing gear and equipment from the in-game store at a premium. This causes a severe imbalance in PVP, which is already saddled with a less-than-stellar matchmaking system. Given the strong offerings elsewhere, it’s unfortunate that Elsword falls into this all-too-common trap of the genre.

Ultimately, while Elsword has a great deal of style, that style lacks substance. What we’ve got here is another grind-heavy action MMO marred by too much repetition and a thorough abuse of the F2P business model. If you want a side-scrolling Action RPG, there are better choices on the market.

Play Now