The Lack Of Quality In The Survival MMO

As many did before it, the survival genre has taken the MMO world by storm.
We’ve seen an abundance of new titles join the genre this year, most hot on the
heels of the incredibly popular DayZ mod from ARMA II, but they all seem to
share a certain lack of quality and polish.

Don’t confuse my disappointment in the genre as distain towards the
individual games as I recall many positive experiences in the likes of DayZ,
Nether and even The War Z but all too often I find myself losing interest after
a shockingly short period.

Of all the games to join the survival MMO genre over the few years, DayZ is
really the only game to have any reasoning behind a lack of finish. Being a mod
developed on an already notoriously poor engine, it was expected to have
problems. However, it appears the community haven’t been so forgiving with the
recent Standalone release, despite many warnings on the Steam page and the big,
fat Alpha state splattered across every page imaginable. This has left many
players with a sour taste, that same taste I discover after just a few short
days in the latest survival MMO game.

I’ve played everything from The Dead Linger and 7 Days To Die, to DayZ and
Nether, and despite the strengths these games display, they all show the same
weaknesses. Lack of quality and finish.

Many will defend the games in question as none of them have officially
entered their actual release. Some are advertised as open beta, others are still
in alpha or private testing, and of course you have to forgive a little as the
games endure early teething problems but that’s not a valid excuse when
companies are charging players access.

The typical MMO gamer is not a qualified quality assurance individual. Most
players sign up for alpha or beta to get early access to games they’re excited
about, not to spend grueling hours attempting to repeat crashes and bugs. There
are a few shining individuals that go above and beyond when it goes to shaping
the future of the games that play but that is far from the norm in today’s MMO
gaming culture.

Developers will tell players they want to use the communities feedback to
create the game they want to play and although this is true to an extent, the
bottom line is receiving the payment and funding as early as possible.

DayZ Standalone is the perfect example of this theory. At EuroGamer 2012
Dean “Rocket Hall, the creator of the original DayZ, stated during the
developer conference that they had no choice but to release before Christmas.
It was over a year after that players finally got hold of DayZ and for a rather
surprising price tag.

So what does all this have to do with the lack of quality in the survival
genre? Put yourself in the shoes of a developer, or investor, in an upcoming
title. The game is released under early access via Steam or other popular
platforms, how much does the performance of that release influence the
development process?

If the pre-release access sells extremely well, the developers have already
made pocket and the investors are happy.

Although there are obvious benefits to
releasing more features and attracting more players, gamers are all too
familiar with the cash cow approach to gaming today – developers upping sticks
once they’ve made enough and all but leaving something to die quietly.

On the other hand, if the game fails to sell well there’s a good chance
developers and investors decide to cut their losses and move away from
large-scale development, opting for a smaller, slower and obviously cheaper
approach.

The typical development process of a AAA game usually means it launches
with a large portion of features, mostly polished and complete – with the
obvious launch day woes aside.

At this point the developers have no choice but
to make the return needed to make the game a success. This could mean changing
financial model, introducing substantial amounts of content or launching
special events. Either way, developers have already put the work in by the time
copies hit the shelves so they must find a way of making ends meet.

This same process doesn’t apply to games offering early access or alpha
opportunities.

This isn’t exclusive to the survival MMO, but they do appear to
be boarding the alpha wagon at every opportunity.

I won’t deny that DayZ, Nether, 7 Days to Die, The War Z, and many other
survival games boast some extraordinary features and there’s no denying the
unique experiences involved with player interaction, but none of these can be
considered the WoW or Guild Wars 2 of the survival genre.

None of them have launched complete. None of them boast a massive amount of
features, hell – none of them are even officially released with the exception
of the rather sketchy War Z. What do you think? Even if you enjoy the likes of DayZ and Nether can you
understand how many gamers would be disappointed with the lack of polish? Leave
your thoughts below.

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