The Creative Director of Slightly Mad Studios, Andy Tudor, recently explained to Edge Online their approach to the free-to-play financial model for World of Speed, restoring the true meaning of the genre from titles of yesteryear. During the interview Tudor expressed his frustration at developers who claim to offer a free-to-play experience when instead they offer a variety of in-game advantages through micro-transactions and cash shops.
“It’s not free-to-play, it’s free. It’s very obvious when you start putting walls into your game that require people to pay money to get over. I don’t know why games do it; we’re certainly not going to do that,
ever. It’s also annoying when another player gets an advantage because
they’ve put money into the game. We will never have a super-nitrous pack
that will allow somebody to accelerate away from you. We expect you to get to the upper echelons of the game, with the best kit and best cars, and not have spent a single penny.”
A truly free-to-play model isn’t the only thing under World of Speed’s hood. The developers recently explained their new approach to the racing genre with a collection of mechanics that hope to change the very basis of racing.
Slightly Mad Studios are also working on Project Cars alongside World of Speed, but the developers insist that the development of arcade and simulation will not alter the quality of either title come launch.
Source: Edge Online