Last week, I examined the concept of branching narrative in the context of gaming. Working from an interview with TellTale Games and using The Walking Dead as an example, I came to the conclusion that, ultimately, the choices themselves don’t matter. What’s truly important is that you make your players invest themselves in the dilemmas you’ve presented them; make them think and feel and agonize over which choice is the right one. If you can’t do this, it doesn’t matter how many different paths your story gives the players – they aren’t going to care.

Emotional investment is only part of the equation, however. Once you’ve got the players caring about their choices, you have to show them that those choices actually made a difference. Perhaps even more vital to any good narrative is player agency: essentially, allowing the player’s actions to have a real, noticeable impact on the world around them – and demonstrating to them that impact.

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What was I thinking? How could I start an article series detailing the best potential TV to MMO games without starting with The Walking Dead?

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Telltale didn’t attempt to push the very limits of graphic supporting technology and they didn’t implement any ground-breaking gameplay mechanics or features. Instead they used an ingredient that has been around far longer than the industry itself, the art of storytelling.

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The Walking Dead returned for a new season this Sunday which means there are tons of fans out there as hungry for new content as zombies are for human flesh. If you share an affinity for The Walking Dead television series like millions of other people, then you need to take a look at the Telltale game series sharing the same name.

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Telltale Games has released an all-new trailer focusing in on the story of ‘A New Day,’ the first episode of The Walking Dead games series based on Robert Kirkman?s Eisner Award-winning comic book series.

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