Dragons and Titans

You’d expect a game with a title like Dragons and Titans to be full of flame and fury. You’d expect that a MOBA meaning to compete with the likes of Dota 2 and League of Legends would offer up some quality, and bring to the table something unique. You’d expect flying a dragon about the battlefield and raining fiery death on your foes would be exciting.

Unfortunately, in this case, you’d be wrong on pretty much all counts. While Dragons and Titans offers up a promising selection of different characters (if it’s ever once been called a dragon in lore, gaming, or mythology, it’s probably a part of this game’s cast), it doesn’t really do much with them. Yes, every dragon has a unique set of mechanics and a completely unique appearance associated with it. And yes, your rider can equip any of a number of different legendary weapons to add new abilities to their repertoire. Promising as all those ides are, though…they still don’t work in practice.

The problem that lies at the core of Dragons and Titans is that it oozes mediocrity. For one, the gameplay simply isn’t all that exciting. Even the fastest dragons feel slow, cumbersome, and awkward, flying about lazily as you direct them in battle. As though to compensate for this, the AI in single-player missions is thoroughly incompetent, requiring absolutely no effort to take down.

It doesn’t help that the game’s ugly as sin, plagued with a series of clunky, unintuitive interfaces. To be fair, neither League of Legends nor the original Dota looked particularly stunning when they came out, but both titles looked better than this. Choosing my dragon and weapon felt like a constant struggle, and when I finally got into the game, the controls continued to present a significant problem.

Even all that mediocrity might be tolerable, were it not for the fact that everything – including upgrades – can be purchased with real money, adding an irksome ‘pay to win’ aspect to the game.

Virtually the only area in which Dragons and Titans doesn’t seem to fall short is its matchmaking system, which allows players to pre-select their roles before they find their way into a game. It’s a welcome addition, and one which would thoroughly mitigate many of the problems with Dota 2 and League of Legends. Unfortunately, that’s hardly enough to redeem the game’s other faults.

If the idea of roaring into battle on the back of a dragon excites you, look elsewhere. Clumsy mechanics, poorly-designed interfaces, and a healthy dose of pay-to-win makes this halfhearted entry into the genre one to avoid.

For players new to competitive online games, Dragons and Titans is quick and simple to learn. At this point in the game, there are over 30 unique dragons to control and 30 different weapons for each match. Even the most veteran MOBA player will find something new to master. Choose between multiple game modes: *5v5 PvP Battles *Team Co-Op *Single Player A new weapon or dragon is introduced to the game every week.

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