Quicksaving In Games – MMOpinion
How do you feel about quicksaving? Does it take away from some aspects of the game? Is it taken for granted? Should it be avoided or abused?
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How do you feel about quicksaving? Does it take away from some aspects of the game? Is it taken for granted? Should it be avoided or abused?
With the release of Wreck-it Ralph finally upon us, it’s as good a time as any to look back and reflect on the (arguably) troubled history of video game movies.
A recent article from GameIndustry International explains how Jonas Antonsson, CEO of Gogogic, regards the single player component of a game as nothing more than a “gimmick”. Do you agree?
Do you think games get announced way too early? Do you think there is a certain amount of time that would lead to a good amount of follow up and still make it fresh for the gamers? 6 months out? 1 year out?
Can a video game be truly scary or mentally degrading without resorting to making the weirdly shaped monster jump out of a shadow at me? Are there any games that really shy away from the jump scare and focus on your mind?
Which pumpkin should win the office pumpkin carving contest?
How do you feel about permadeath? Do you play games with permadeath on? If not, why? If so, explain to the people why it’s so exhilerating!
Do you multitask while playing? What sorts of things are you doing on the side? Do you set aside times to be fully immersed in a game?
What is your favorite game narrative? What made it so great?
Should games be beatable by everyone? Should they offer different levels of difficulty?
If your favorite MMO was on a console, would you download/buy it?