Star Legends

Star Legends: The Blackstar Chronicles is a sci-fi mobile MMORPG set in a far corner of our galaxy during the 41st century. In this initial Star Legends installment, human privateers travel to the UCS Blackstar, a massive colony ship, to answer the call of fame and fortune. Two factions, the space-age humans and the alien threat known as the Vular, battle one another for resources, power and inter-galactic dominance.

The game features three classes, the Commando, the Operative and the Engineer. The Commando is a powerful warrior who is built to fortify and taunt his enemy. He is the heavy lifter of the game. The Operative class is the master of single target damage with deadly attacks that can weaken the enemy. The Engineer is a master of controlling and debuffing the enemies with their magical powers.

In the game you will fight monster, robots, pirates and evil corporations from around the galaxy as you fight a constant tide of violence in order to save humanity from what lurks in space.

Pocket Legends

Pocket Legends

Pocket Legends is a free to play action MMORPG from Spacetime Studios, available on your Android and iOS devices. Pocket Legends is one of the first full-fledged mobile MMOs and continues to bring fresh new content and a wealth of enjoyment for players around the world.

In Pocket Legends you must set out to save the world of Alterra from the El Queen who has over-run the world with her minions. There are three character classes to choose from, the Archer, the Enchantress and the Warrior. The Archer is a nimble bird-like humanoid with great eyesight, quick reflexes and a master of the bow and arrow. The Enchantress is a magic, mystical Elf who use their powers of nature to destroy their foes, and the Warrior is an Ursan (bear) powerhouse with a short temper and deadly blades. You will take your characters on a magical journey through vast dungeons, dark forests and wind-swept deserts on your way to adventure.

The game is completely free to play, with in-game micro-transactions that allow you to buy additional adventure areas, equipment and items through the in-game store.

Arcane Legends

Arcane Legends

Arcane Legends is a free to play Fantasy MMORPG from Spacetime Studios that is playable on your Android or iOS mobile devices. The game has won many awards and has the distinction of being one of the best rated mobile MMOs of all-time.

In Arcane Legends you will choose from one of three classes, the deadly rogue, a mystical sorcerer and hulking warrior, to take on the role of a mighty hero. You will enjoy online action with your friends as you take on enemies with fast-paced action and special abilities. You will level up pets and gear and customize your hero to take on your unique play style.

Some features in Arcane Legends include the ability to unlock custom class abilities, collect and grow mystical pets, find thousands of legendary weapons and items, play in solo or co-op modes and more!

Aion

Aion

Aion is a converted free-to-play 3D fantasy MMORPG from NCSoft set in the gorgeous world of Atreia. Home to the brave Asmodians and radiant Elyos, these two factions have turned on each other after an epic cataclysm divided their peoples. You must not only defend your kin from opposing factions, but also rid the world of an abyssal evil that promises to turn your world to rubble.

The game has a truly immersive environment, where players can fly through breathtaking scenery and explore a wonderfully diverse planet. With thousands of quests available and plenty of instanced dungeons, you may chose to dedicate your time to help the residents of Atreia, challenge yourself against the story line, or increase your skills in the profession of your choice. Also, challenge other players in PvPvE within the Abyss and Balaurea where the winning sides earn taxes and special items.

So strap on your wings and get ready to soar through the awe that is Aion. You’re in for a treat!

RIFT

RIFT

Back when RIFT originally hit the Internet, a lot of people were talking about how it had the potential to be the game that finally killed World of Warcraft. Unfortunately, like so many titles before it, RIFT failed to live up to everyone’s lofty expectations. It simply wasn’t engaging enough to stick up to the reigning champion, nor did Trion have the chops as a developer to oust Blizzard from their throne. That isn’t to say RIFT wasn’t a good game – it was quite possibly one of the best MMORPGs released in 2011, with an interesting story, a great world, and awesome dungeons/world invasions.

The most unique aspect of RIFT was without a doubt the Rift mechanic. Across the realm of Telara, areas of elemental instability have a tendency to crop up. Once these unstable portals open up, they begin to spawn monsters that will march forward on the map. left unchecked, these monsters will eventually conquer entire areas of the world map, killing NPCs and players alike and effectively making zones inaccessible until the rift is sealed.  In a similar style to Guild Wars 2’s public quests, players entering a Rift Zone will be prompted to join a public group to take down the rift, co-operating with others to seal off the instability and protect their realm.

Aside from that – and I’m sure I’ll catch a bit of flak for this one – RIFTS essentially plays like World of Warcraft, albeit slightly re-tooled. Any veteran of WoW or similar games will find the mechanics and controls immediately familiar and accessible, though the depth of class customization might be slightly bracing, at first. Players can choose one of four different callings at character creation: Warrior, Rogue, Cleric, or Mage. Each of these callings has eight different subsets, or “souls,” the progession of which is fully customizable: a player is able to choose up to three souls from their calling to access.

Unfortunately, the similarities shared between RIFTS and World of Warcraft ultimately proved to be its downfall, and in June of last year, Trion Worlds finally decided to make the leap from a subscription-based model to a free-to-play system. Thankfully, Trion’s done a fairly good job of implementing its cash shop, and it’s more or less a carbon copy of the system in place in EverQuest. Although it does allow you to purchase in-game equipment, none of these items are impossible to earn for non-paying players.

RIFT might not have killed World of Warcraft, but it certainly proved itself a worthy competitor. If you’ve a few hours to kill, why not download it for yourself? Who knows – you might enjoy it. Besides, you don’t really have anything to lose, right? It IS free, after all.

Antilia

[review]
[list]
[stat=Publisher]Right Brain Games[/stat]
[stat=Developer]Right Brain Games[/stat]
[stat=Genre]Fantasy[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]3D[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]No[/stat]
[stat=Download Size]??[/stat]
[/list]
[/review]Antilia is an MMORPG featuring a beautiful world, original races, unique gameplay, and an innovative storytelling system. The game takes inspiration from both Western sandbox-styled RPGs and well-known fantasy authors to create a gameplay system that is both fun and enjoyable. The developers have worked on the game for years, as the game has had various testers in it since early 2012.

Antilia is running a Kickstarter campaign ending on Tuesday January 28th.

Deadbreed

[review]
[list]
[stat=Publisher]Deadbreed[/stat]
[stat=Developer]Deadbreed[/stat]
[stat=Genre]MOBA[/stat]
[stat=Distribution]NA[/stat]
[stat=Graphics]High[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]NA[/stat]
[stat=Download Size]NA[/stat]
[/list]
[/review]Deadbreed is a newly announced MOBA game from a group of Swedish game developers that have taken it upon themselves to expand the MOBA genre with a game that is darker, more hardcore and has unprecedented hero customization and RPG features. A Steam Greenlight campaign has begun and we will keep you updated on any new updates to the game as they become available!

Check out our Deadbreed Breeds Guide!

Quantum Rush

Quantum Rush is an action packed online racing game from GameArt Studio. The game, which is currently in development delivers a competitive and futuristic online racing experience with many tracks, a diverse weapon system, technology research to upgrade racers and more. The game currently can hold up to 20 players in each race and is a completely free to play experience.

Quantum Rush features a comprehensive system to modify and improve your car, both with visual upgrades and functionality upgrades, various racers with special capabilities, gigantic race tracks that cover both earth and space themes, as well as in-race gun fights and a large community of players.

Tibia

[review]
[list]
[stat=Publisher]CipSoft[/stat]
[stat=Developer]CipSOft[/stat]
[stat=Genre]Fantasy[/stat]
[stat=Distribution]Browser[/stat]
[stat=Graphics]Low[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]NA[/stat]
[/list]
[/review]I’ve always regretted that I never really got the chance to experience any of the truly old-school MMORPGs. Back when those games were in their prime, I was strictly a console gamer: the first title I ever played was Megaman 5. When I first heard about Tibia, I decided I might as well give it a try. I mean, I’m only sixteen years late, right? How much could have changed?

Hoo, boy. I had no idea what I was in for. 

The first thing I noticed – and the first thing most of you are likely to notice – about Tibia is that it’s graphically simplistic, with an interface that’s more than a little clunky. It features no audio whatsoever, with attack animations that are unimpressive, at best. It is, quite literally, a callback to a simpler time. 

With that in mind, it should immediately be clear that Tibia’s most definitely not a game for everyone. If you’re in the mood for a more hardcore experience, you should likely stop reading here. Tibia most assuredly isn’t for you. Best to move on to a more modern title. 

If, however, you’re aiming for a more nostalgic experience, Tibia’s most definitely got what you’re looking for. 

Upon first logging in, you’ll be greeted by a series of tutorial quests that’ll teach you the ropes of the game, introducing you to the world in the process.There’s a lot to learn, so you’re going to be here for a while: until level eight, actually. Once you’ve reached that point, you’ll be given the choice between one of four different vocations – Druid, Sorcerer, Knight, and Paladin. Sorcerers are masters of aggressive magic, while druids focus on healing and defense. Meanwhile, Knights are melee specialists, while paladins focus on a combination of distance combat and magic. 

Not surprisingly, the spell-casting classes tend to be far more complex, with a focus on producing magical effects through either runes or latin chants. The Berserk spell, for example, is evoked by typing in exori, while Brutal Strike requires the invocation exori ico. It’s a very interesting touch, and I love the level of flexibility that it adds to the game’s magic system. That said, it makes playing a spellcaster considerably more complex than a more physically-oriented class. Combined with the more vulnerable nature of magic-oriented characters, I’d encourage newer players to stick with Knight, or maybe Paladin.

Once you’ve selected a class, you’re pretty much turned loose on the world. True to form, Tibia offers very little guidance to players: exploration is the best way to discover the world around you, though it’s quite easy to blunder into an area where you’ve no business being. That’s part of the fun though, right?

Also of note is the way players interact with NPCs. Instead of just skimming through quest dialogue, players are encouraged to use keywords to interact. This adds a new layer to the game beyond simply clicking through the motions, though it can get a touch tedious. 

The free-to-play elements are quite skillfully implemented, as well. For a small subscription fee, you can upgrade your account to Premium, giving you access to new areas of the world, new items, and access to player housing which can be visited by other players and customized as you see fit. It’s a nice cap on the experience – on a more personal note, it’s also refreshing to see a game that actually does free to play right after reviewing so many that do it wrong. 

Now, given the game’s age, it definitely isn’t without its faults. As I’ve already said, the interface tends to feel sluggish and clunky, while characters move at a painstaking pace across the map. Basically…it hasn’t really aged all that well.

Of course, whether or not that’s a problem ultimately depends on your personal taste. While some people might find Tibia to be slow, difficult, and thoroughly frustrating, others will appreciate going back to a time before World of Warcraft was even a glimmer in its developer’s eyes. Either way, I’d recommend giving it a try – you might find yourself pleasantly surprised at the results. 

Awesomenauts

[review]
[list]
[stat=Publisher]Awesomenauts[/stat]
[stat=Developer]Awesomanuts[/stat]
[stat=Genre]MOBA[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]2D[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]No[/stat]
[stat=Download Size]~.5GB[/stat]
[/list]
[/review]Awesomenauts somewhat resembles the lovechild of League of Legends, Metal Slug, and Castle Crashers. One day, the developers evidently decided they wanted to see what would happen if they took the MOBA genre, mashed it up with a bunch of new gameplay elements, then made the whole thing two-dimensional. The result…actually works really, really well.

First, let’s start things off with a bit of backstory. The year is 3587, and it’s an era of perpetual war. All across the universe, gigantic armies of robots clash with one another over deposits of a mysterious resource known only as Solar. At the center of this conflict is a collective of mercenaries known only as the Awesomenauts. Though each individual ‘naut has their own reason for fighting, most of them are there for one reason: glory. 

Although it’s a platformer, Awesomenauts follows a formula that MOBA veterans will find immediately familiar – though it is by necessity pared down a bit. On either side of a map, you have two teams of three, each one trying to destroy the other team’s Solar Drill in order to achieve victory. They’re assisted in this by small armies of robots which spawn at regular intervals. Like I said, sounds pretty familiar, right?

Where Awesomenauts varies from other MOBAs is in its core mechanics.

You start the match by playing through a small minigame in which you’re falling from space in a drop pod. You’re able to control the descent of this pod, picking small deposits of Solar out of the air as you do so. You’ll also be doing this every time you die. 

There might be as many as three different paths you can take to reach your opponent’s drill, with neutral creeps and traps scattered throughout. Furthermore, characters don’t really have access to items: instead, Solar (which is gained by destroying towers, killing creeps, and killing other Awesomenauts) is used to upgrade your abilities and level up your character – take care which upgrades you choose, as you’ll max out at 12. Characters also passively generate a small amount of Solar over time while alive.

Speaking of characters, roles in Awesomenauts tend to be very fluid and flexible – much more than any traditional MOBA. Although certain ‘nauts fit well into certain roles (Voltar, for example, is pretty much stuck as a healer/support), most characters are capable of serving more than one purpose. This fluidity and variety ensures that it never feels like you’re building your character ‘wrong,’ though fans of deeper strategy and more complex mechanics may find Awesomenauts to be lacking in this respect. Where balance is concerned, Ronimo’s been hard at work managing the issues, and I’ve not really encountered any heroes that feel entirely ‘overpowered’ in my time with the game. 

Ronimo has further done a fantastic job of managing the freemium elements of their title. This is not a pay-to-win game, folks: much like League of Legends, shelling out real cash will only net you a new character (or skins for that character). The skins, furthermore, are all very well-designed, and each one feels unique enough from the others that it actually gives a character a completely different feel when playing.

Control-wise, you’ve got two options: mouse and keyboard, or controller. Which you choose is really a matter of taste, truthfully. That said, you should be warned that in most cases, you’re naturally going to be capable of greater precision with the former.

Overall, Awesomenauts is…well, awesome. It represents a magnificently fresh take on the action-RTS genre, one which is capable of drawing in both newbies and genre veterans. There’s just one tiny caveat: it’s not 100% free. You can pick it up on Steam for $9.99.

Inferno Legend

[review]
[list]
[stat=Publisher]Gamebox[/stat]
[stat=Developer]Changyou[/stat]
[stat=Genre]MMORPG[/stat]
[stat=Distribution]Browser[/stat]
[stat=Graphics]Med[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]NA[/stat]
[/list]
[/review]Inferno Legend is a free to play turn-based MMORPG that has players fighting alongside the minions of Hell! Yes, that’s right, this is not your typical, ‘we need to go kill the bad-guys’ type of game, this is a ‘we are the bad guys and we need to keep those pesky good-guys out of our sanctuary’ type of game.

While keeping Angels and Humans out of Hell you will call upon numerous servant-monsters, learn new skills, own multiple pets, form your own demon legion and restore order in the chaotic world that you call home. A great part about Inferno Legend is that it has its own micro-client, web browser and mobile apps that sync data simultaneously, which enables you to enjoy the game from wherever you want to play.

Panzar

[review]
[list]
[stat=Publisher]Panzar Studios[/stat]
[stat=Developer]Panzar Studios[/stat]
[stat=Genre]MMO[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]High[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]~3GB[/stat]
[/list]
[/review]Panzar was another game that looked incredibly promising, right up to the point that I actually started playing it. On the surface, it looks like a winner. Though the graphics are admittedly a little rugged, it purports to offer a combination of well-designed, action-oriented combat, a beautifully and intricately detailed fantasy world, and a huge variety of player tactics and strategies; all tied together with a powerfully dynamic system of team-based PVP. 

The story of Panzar (which admittedly cribs a fair bit off the Warhammer franchise) involves a post-apocalyptic world surrounded by oceans of chaos, in which four distinct races wage war on one another in the name of a pantheon of cruel, uncaring gods. You’ve got your grim, determined humans, who rely on skill and faith; the brutal, violent orcs; the technologically advanced dwarves and the enigmatic and magical elves. All in all, it’s pretty vanilla, but it works well in the context of the game. 

On first logging in, you’ll be prompted to create a character from one of eight different classes. The character you select will grow in power as you play them, and can be equipped with an array of different items. Each class has its own distinct strengths, weaknesses, and style; a dwarven Sapper will play very differently from a human Inquisitor, who will have little in common with an elven Sister of Fire. Unfortunately, these differences all too often seem to take the form of glaring balance issues, which are only exacerbated by Panzar’s clear pay-to-win nature. Through the in-game cash shop, players are able to purchase just about anything in-game at a premium. That includes gear that would take weeks (and sometimes even months) to grind for otherwise. 

That’s not even the worst part, either. Panzar’s matchmaking system is, at the current moment, horribly slanted. By the time you reach tenth level, you’ll likely be going up against people who are twice that. If you’ve not splurged on better gear, there’s virtually no way you’ll be capable of winning such a match-up. While you theoretically could invest hours upon days upon weeks into the game to get yourself on even footing (fighting an uphill battle the whole time, I might add), there seems to be little point when there are so many better alternatives on the market. 

Stability was another huge problem I encountered while playing Panzar. During the tutorial alone, the game crashed twice on me; during my first match, it actually managed to overheat my graphics card and blue-screen my computer. In the year-and-a-half I’ve owned the system, it is the first and only game to have done so. Panzar looks pretty good, true…but not hardware-meltingly good.

On the topic of presentation, let’s talk for a moment about Panzar’s voice acting. It’s bad. Like, beyond B-Movie bad. Though the characters in-game give off an occasional believable line, most of the voice-work sounds very much like it was done on an extremely constrained budget. That doesn’t really have a huge negative impact on the gameplay, of course, but feels indicative of the larger problems with the game all the same. 

The combat’s the high point of Panzar, but it’s still not enough to save it from its poorly-conceptualized matchmaking system and obvious pay-to-win money-grubbery. As a result, while it might provide enjoyment for at least a few hours, it’s not exactly difficult to find better ways to spend your time. 

Vampires vs Werewolves

[review]
[list]
[stat=Publisher]Kabam[/stat]
[stat=Developer]Kabam[/stat]
[stat=Genre]RTS[/stat]
[stat=Distribution]Browser[/stat]
[stat=Graphics]Med[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]NA[/stat]
[/list]
[/review]Vampire & Werewolf factions are looking to dominate all of Europe while humans endure the Black Death plague of the 14th century, waging war over territories and conqueroring the shrinking Human population.

After living in secrecy among the humans for centuries, the Vampires and Werewolves have finally risen from the shadows of society and into the light of domination. 

Will you join the Vampires by enslaving all the humans? Or will you help the Werewolves by forcing the extinction of the humans through eventual extermination? Do you have what it takes to defend the puny humans down to the very last breath with your trusty sword by your side? The choice is yours and your conquest awaits!

ArcheBlade

ArcheBlade

I’ll start off by saying I like the idea of ArcheBlade. The
concept of a third person MOBA/brawler title is one that definitely intrigues
me, as does the mix of third-person shooter styled controls with the dynamics
typical in a fighting game. The concept actually interested me enough that I
was willing to look past the animu visuals to see if there was
anything of substance within.

Unfortunately, what I found was about as flimsy as the black
tissue paper that Elrath passes off as clothing.

I?m not sure where to start here, so I think I might as well
begin with the characters. I?m willing to overlook their over-the-top design,
the skimpy, ridiculous outfits of many of the female characters, and even the
god-awful voice acting (although the next time I hear the line ?just got out of
the shower!? I?m throwing my headset out the window).  I like to think they add a bit of personality
to the whole experience; they give it a sort of insane, quirky vibe.


I will admit that the combat, too, is fairly solid. ArcheBlade is basically an entertaining, fast-paced hack-and-slash, where you?re as
likely to be torn to shreds in a manner of seconds as you are to consign your
foes to a quick and painful death. Though the combos do take some getting used
to, there?s actually a surprising amount of depth to the game, if you?re only
willing to dig deep enough.

Unfortunately, when you do that digging, you?re likely to
notice a number of glaring issues.

Out of the thirteen characters on ArcheBlade?s roster, some are unarguably better than the rest. For example: due to their
large size, champions like Danmei or Cezanne are nearly impossible to miss in
combat. Melee champions have an easy time juggling them because if their
relatively large hit-boxes, while they can find it next to impossible to land
their abilities on smaller heroes.

There?s also the fact that most of the text in the game ?
including the ability descriptions ? reads like it was shoved through Google
Translate a few times, pasted into the game, and then left to its own devices.
I?ll give you folks an example:

?When the evil generalissimo of the Dwarf Empire who dreamed
to govern the world suspected his downfall, and spread his blood relatives on
the ground by manipulating his genes. The plan was to create the so-called
?children of the generalissimo?. The by-product of the plan was Dick.?

That rather amusing description is quoted directly from the
game?s lore page.  This sort of quality
is pretty much par for the course in ArcheBlade; grammar and sentence
structure clearly weren?t the developers strong suits, and as a result some of
the text in the game actually grows so incoherent as to border on completely
unreadable.

The lack of a matchmaking system ? in favor of a bunch of
player-hosted servers ? is also somewhat bewildering to me. A game like ArcheBlade is uniquely suited to matchmade games, yet instead, developer Codebrush
has decided to basically make it a complete and utter free for all. The end
result is that novice players frequently come up against veterans while they?re
trying to learn the ropes, quitting after they find themselves getting
thoroughly trounced.  It?s something
Codebrush desperately needs to fix if they?re going to move forward.
Like so many of the other games I?ve reviewed recently,
ArcheBlade has potential?which it?s gleefully choosing to ignore. Pick it up
on Steam or online if you like ? you probably won?t find me playing it much in
the near future.