Defiance

Defiance

Defiance is a third-person sci-fi shooter MMO by Trion Worlds based on the Syfy television series of the same name. It released on April 2, 2013, and is available on PC, PS3, Xbox 360. The game is set in the San Francisco Bay area, following a war between Humans and rogue extraterrestrials known as Votans.

Defiance has five different DLCs planned for release, with Castithan Charge Pack and Arkbreaker already available for sale. Defiance is loaded with dynamic events, main story missions, side quests and challenges. Players are given a large amount of control over character appearance. There are no pure classes, you must chose an “Origin” and fill the role of either Veterans, Outlaws, Machinists, or Survivalists. Veterans and Outlaws are survivors of The Pale Wars who roam the land and seek opportunity. Machinists focus on scavenging, while Survivalists are simply trying to get by.

You don’t have to be a fan of the show to like this game. Check it out through Steam or play it on your console for some good ol’ third person shooting.

Continent of the Ninth Seal

Continent of the Ninth Seal

Continent of the Ninth Seal (C9) is a 3D fantasy action MMORPG developed by Wizden. In Continent of the Ninth Seal, players must free the land of Blenheim from the grip of evil Neper. It is up to you to stop Neper’s quest to open a magical gate and unleash the power to destroy the world. C9 features over 2000 quests spread over 5 continents, an action-based combat system with endless combat combinations, and a dynamic PvP environment.

There are four basic classes to chose from: The Fighter is a melee warrior who uses various weapons and shields to gain an advantage over enemies, eventually becoming either a Blademaster, Guardian, Warrior, or Berserker. The Hunter is a devastating ranged combatant who has daggers in case enemies get too close, this class can become either an Assassin, Ranger, or Scout. Shamans are the support class of C9 healing allies and damaging enemies with spell power, they may become Illusionists, Elementalists, or Taoist after level 20. Last but certainly not the least is the Witchblade, who combines its quick physical attacks with strong magical abilities.

C9 is a highly customizable and enjoyable action MMORPG for all fans of the genre.

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen is the latest high fantasy MMO from one of the original EverQuest creators, Brad McQuaid. The game will feature a classic take on the epic adventure MMO, developed by gamers who aren’t afraid to take risks and present challenges. There will be a heavy focus on character development, an immersive world and cooperation with groups and guilds being at the forefront of how the game plays out.

The game was only recently announced via Brad McQuaid twitter account, and the Kickstarter campaign began in January 2014. Those looking for more information have plenty of time to do so, as the game is not expected to be released until 2017.

Visit all the Pantheon Rise of the Fallen tags on MMO ATK for the latest about the game.

Nosgoth

Nosgoth

Innovation is a funny thing. In this modern age game developers are often blasted by critics for their refusal to develop new, innovative ideas instead of continuously pumping out mass-produced soulless experiences designed to do one thing – convince as many people to spend as much money on a product as possible taking the fewest risks. Nosgoth proves to be an interesting beast that kind of flies in the face of typical convention and how we judge innovation. What’s up guys? This is Zac with Attack gaming bringing you a first impressions video for Nosgoth a new team-based third-person shooter published by SquareEnix and developed by Pysonix – a company specializing in outsourcing talent to work on multiplayer modes for games based out of the Unreal Engine.

As the name might suggestion, Nosgoth takes place in the famed Legacy of Kain universe. This is both the source of heightened interest and disgusted contempt, hence the rather interesting predicament Psyonix and SquareEnix have found themselves in with this title.

In a genre positively inundated with massive amounts of multiplayer everything, do we really need yet another cash-shop infused multiplayer shooter? Likewise, there hasn’t been a legitimate sequel to Legacy of Kain since Defiance and even that game was so far removed from the traditional titles in the series that some would argue it shouldn’t even be considered a part of the main series.
The decision to take a series known for its emphasis on exploration and story and to turn it into yet another multiplayer shooter rightfully sets off alarms in the head of many jaded gamers, but let’s think about that for a moment.

Innovation is defined by creativity and a willingness to take risks with no guaranteed payoff. I think it’s safe to say that morphing a third person adventure title into a multiplayer shooter is a pretty huge risk, and when you actually judge the game on its own merits, it’s pretty awesome.

Unlike generic modern military shooters such as Call of Duty and Battlefield, Nosgoth pits humans versus vampires in a battle for utter survival. Oh sure, you say. Tons of games offer multiple factions. Well, there’s huge variety in how the two factions play and within each faction, various classes excel at different things so the game remains fresh throughout. Some classes are good AoE damage, others excel at single target with others still specializing mainly in crowd control. Some of the vampires are illusive and can jump long distances. Others are huge tanks which can bulldoze through enemies. Others still are demon-like creatures which can fly in the air, snatching up humans and dropping them to the ground for massive damage.

The game is asymmetrically balanced which is basically a fancy way of saying there isn’t parity between the vampires and the humans. The vampires are ridiculously overpowered—at least you feel that way when you first start playing. Featuring the ability to run and jump across rooftops ala Assassin’s Creed and the ability to pounce on enemies from insane distances, vampires are a force to be reckoned with and tons of fun to play.

Playing as a human in many ways turns the game into survival horror as you are just trying to survive, keeping the score as close as possible until it’s your turn to play as the vampires. While Vampires can scatter across the map and often succeed at taking out multiple enemies at once, humans are forced to band together sticking close to shrines which grant ammo and health attempting to fend off as many waves of vampires as possible before finally becoming overpowered.

The individual classes in the game can be kitted out with special weapons, abilities, and perks. Each character can possess three abilities which function like special attacks in an MMO that are bound to various hotkeys. Perks are added bonuses like increased speed or increased health that last for a game or for a round.
The variation in play across each faction as well as the various ways in which you can min-max the individual classes leads to tons of theory-crafting and lets itself well to maximizing teamwork through strategies tailored for the strengths and weaknesses of each class.

There are essentially 2 game modes currently available – Team Deathmatch and Siege. Team Deathmatch is your standard 4v4 battle to the death. To keep things fair, both sides receive the opportunity to play as both factions, meaning you spend one round as a vampire and one as a human. The winning team has the most kills at the end of both rounds.
Siege mode is available after level 10 and offers different objectives for each faction. Humans must capture and hold various strategic objectives scattered throughout the map while vampires earn points for killing humans and preventing them from capturing objectives.

Like I mentioned previously, the game does have a cash shop, although I wouldn’t clarify it as pay-to-win. While it’s true that you can spend real-money to purchase items, you can also do so with cash earned in-game. Some items like additional classes can’t be purchased with in-game currency but can be unlocked via artifact tokens which you receive every five levels.

Graphically, the game is beautiful. While it’s not as technically advanced as Killzone or Destiny, the art direction is excellent.
All in all though, after singing this game’s praises, it’s not all roses and sunshine as you just can’t escape the fact that while this is a very fun game, it just wasn’t the game that Legacy of Kain fans wanted, and I’m not sure the game has enough mainstream appeal to warrant much of a player base. Yes, I realize the game is still in beta, but it can be hard to find a match where often times you spend quite a while doing this……instead of doing this.

Still, I urge you to check the game out if you can find a beta key or if you’re willing to spend money on a Founder’s Pack through steam. It’s an excellent multiplayer shooter whose innovation breaks the mold for what a multiplayer shooter should be. This game is really an object lesson in how sometimes even if a game developer cranks out a title that absolutely no one saw coming, demand can’t be ignored. You know what though. Having never been a Legacy of Kain fan, the game does draw me into the game world and makes me want to learn a little bit more about it. After playing it, I feel compelled to check out some of the other games in the series, and that has to count for something right?

If you want to learn more about the game, check out its official website at Nosgoth.com.

Bless

Bless

Bless is a medieval fantasy MMORPG that kicked up a storm at this year’s G-Star trade show with its hyper-realistic graphics and impressive use of the Unreal Engine 3. Bless moves seamlessly through its gorgeous environment thanks to the action-based combat system and unique story-line developed around a decade-long war between rival factions. There are 10 races to chose from and each one allows the play to live a different story.

Lead by Neowiz Games, more than 150 game developers and designers are painstakingly pushing Bless beyond the boundaries of what an MMORPG can be. Immerse yourself in this vast world and experience the lore of the land. Bless’ story-line is sure to grip at every player in its own unique way.

Blade & Soul

Blade and Soul

Blade & Soul is a oriental martial arts fantasy MMO currently under development, but building a following quickly. Blade & Soul boasts a beautiful combination of fast-paced action-packed combat, impressive PvP, magnificent scenery, and an arsenal of special moves and attacks that work together to make Blade & Soul an exciting game to play. Based on the visual styling of critically acclaimed artist Hyung-Tae Kim, the world of Blade & Soul looks and feels like an expansive version of Onimusha mixed with Soul Calibur in an open world.

Blade & Soul is being developed by Korean based online, video, and mobile game developer NCsoft. The game is currently available in Asia, and is pending a U.S. release.

Black Desert

Black Desert

Black Desert is a Korean fantasy MMORPG developed by Pearl Abyss that is currently in its closed beta testing stage. It takes place in a fantasy world where two rival nations are constantly in conflict, the Republic of Calpheon and the Kingdom of Valencia. There are three confirmed races, the Elves, Humans, and Giants; and two races coming soon, the Dwarves and Hobbits. The characters of each respective race are beautifully designed and very detailed to fit seamlessly into the crowded contemporary medieval cities, towns, villages, and overall environment of Black Desert Online.

This game thrives due to its arsenal of features. The weather system is true to life creating realistic environments where players are affected by climate conditions. This system goes hand in hand with the farming, fishing, and breeding features available in-game. A player cannot fish in the desert or grow fruits because it’s unnatural to the environment and climate, but it is possible to raise camels there because the conditions are appropriate. The day and night system in Black Desert works in cycles, where shopkeepers and civilians go about their business in the day and many return to their homes at night. The transition from day to night is progressive, with dawn and dusk visible as the dates transition.

Black Desert is building hype quickly and with good reason. It’s currently unavailable in the U.S., but this is one of the games you must look out for if you’re looking for an immersive and cutting-edge MMORPG.

APB: Reloaded

APB: Reloaded

APB (All Points Bulletin): Reloaded is an action based third-person shooter MMO produced by Realtime Worlds. It takes place in the modern city of San Paro where the Enforcers (a well-organized faction of special forces, police units, and mercenaries) attempt to contain the activities of Criminals (bands of terrorists who prey on the city and its civilians). A player may chose to play either faction by creating a highly customizable character in the chosen faction and completing missions or participating in senseless cop-on-thug violence (or vice versa).

APB is a real time world that is as immersive as it gets. There is no offline mode, so yesterday’s game will be different today. The action is non-stop in this urban sprawl and opportunities for fun are endless. Play with your friends and form groups to beat missions, gain ranks, score some cash and unlock many of the hundreds of new clothes, guns, and cars available. The music is great, and there’s even a marketplace where you can sell music you’ve created for in-game cash. The game’s engine also gives room for tons of hilarious stunts, edge-of-your-seat battles, and death defying chases.

This off-kilter MMO is sure to strike a nerve with some, but this addicting title is must try. So ask yourself, “Do I believe in justice… or chaos?” and prepare yourself for the relentless onslaught that is the living city of San Paro.

Aion

Aion

Aion is a converted free-to-play 3D fantasy MMORPG from NCSoft set in the gorgeous world of Atreia. Home to the brave Asmodians and radiant Elyos, these two factions have turned on each other after an epic cataclysm divided their peoples. You must not only defend your kin from opposing factions, but also rid the world of an abyssal evil that promises to turn your world to rubble.

The game has a truly immersive environment, where players can fly through breathtaking scenery and explore a wonderfully diverse planet. With thousands of quests available and plenty of instanced dungeons, you may chose to dedicate your time to help the residents of Atreia, challenge yourself against the story line, or increase your skills in the profession of your choice. Also, challenge other players in PvPvE within the Abyss and Balaurea where the winning sides earn taxes and special items.

So strap on your wings and get ready to soar through the awe that is Aion. You’re in for a treat!

ArcheBlade

ArcheBlade

I’ll start off by saying I like the idea of ArcheBlade. The
concept of a third person MOBA/brawler title is one that definitely intrigues
me, as does the mix of third-person shooter styled controls with the dynamics
typical in a fighting game. The concept actually interested me enough that I
was willing to look past the animu visuals to see if there was
anything of substance within.

Unfortunately, what I found was about as flimsy as the black
tissue paper that Elrath passes off as clothing.

I?m not sure where to start here, so I think I might as well
begin with the characters. I?m willing to overlook their over-the-top design,
the skimpy, ridiculous outfits of many of the female characters, and even the
god-awful voice acting (although the next time I hear the line ?just got out of
the shower!? I?m throwing my headset out the window).  I like to think they add a bit of personality
to the whole experience; they give it a sort of insane, quirky vibe.


I will admit that the combat, too, is fairly solid. ArcheBlade is basically an entertaining, fast-paced hack-and-slash, where you?re as
likely to be torn to shreds in a manner of seconds as you are to consign your
foes to a quick and painful death. Though the combos do take some getting used
to, there?s actually a surprising amount of depth to the game, if you?re only
willing to dig deep enough.

Unfortunately, when you do that digging, you?re likely to
notice a number of glaring issues.

Out of the thirteen characters on ArcheBlade?s roster, some are unarguably better than the rest. For example: due to their
large size, champions like Danmei or Cezanne are nearly impossible to miss in
combat. Melee champions have an easy time juggling them because if their
relatively large hit-boxes, while they can find it next to impossible to land
their abilities on smaller heroes.

There?s also the fact that most of the text in the game ?
including the ability descriptions ? reads like it was shoved through Google
Translate a few times, pasted into the game, and then left to its own devices.
I?ll give you folks an example:

?When the evil generalissimo of the Dwarf Empire who dreamed
to govern the world suspected his downfall, and spread his blood relatives on
the ground by manipulating his genes. The plan was to create the so-called
?children of the generalissimo?. The by-product of the plan was Dick.?

That rather amusing description is quoted directly from the
game?s lore page.  This sort of quality
is pretty much par for the course in ArcheBlade; grammar and sentence
structure clearly weren?t the developers strong suits, and as a result some of
the text in the game actually grows so incoherent as to border on completely
unreadable.

The lack of a matchmaking system ? in favor of a bunch of
player-hosted servers ? is also somewhat bewildering to me. A game like ArcheBlade is uniquely suited to matchmade games, yet instead, developer Codebrush
has decided to basically make it a complete and utter free for all. The end
result is that novice players frequently come up against veterans while they?re
trying to learn the ropes, quitting after they find themselves getting
thoroughly trounced.  It?s something
Codebrush desperately needs to fix if they?re going to move forward.
Like so many of the other games I?ve reviewed recently,
ArcheBlade has potential?which it?s gleefully choosing to ignore. Pick it up
on Steam or online if you like ? you probably won?t find me playing it much in
the near future.

World of Warplanes

World of Warplanes

An exciting MMO game that you can take to the skies! The game takes place in an awesome period of history during the golden era of military aviation. World of Warplanes will continue the “war saga” launched by its predecessor, the legendary World of Tanks, and will open up the skies so you can dominate the air with your friends online.

Project Blackout

Project Blackout, otherwise known as Point Blank in other areas of the world, is a tactical online first person shooter, developed by South Korean, Zepetto. Project Blackout has been a staple of the MMOFPS community since its release in Korea in 2008, and coming to the U.S. in 2010. This fast paced shooter has a similar type of gameplay to Counter-Strike, but features destructible environments, dynamic events, and a deeper character and skill customization system then CS.

In the game you choose to play as either a Free Rebel or the CT-Force. Each team will complete objectives based on the type of game chosen. There are four different default character models, with four additional purchasable deluxe character models. The game’s mission system gives you rewards when you complete given quests, which you can use to receive weapons, badges and exp. There is also an Advanced Combat Training system which can help you increase your characters weapon proficiency.

Project Blackout has 8 different game modes: AI Challenge, Search and Destroy, Sabogate, Demolition, Deathmatch, Escape, Cross-Counter and a Custom Mode where you can choose from various modes and restrict different weapon types.

Infinite Crisis

Infinite Crisis

Infinite Crisis is a free to play MOBA from Turbine that gives players a chance to use their favorite superheroes from the DC Multiverse in a fast paced arena styled combat game.  Use the most iconic DC heroes like Batman, Spiderman, The Green Lantern, Catwoman and more to take out your opponent!

There are many options out there in terms of MOBAs and while they all offer a similar base-style of gameplay, what Infinite Crisis does differently is creates an evolving story crafted in collaboration with DC Entertainment.  Throughout the game you will discover new characters inspired by the worlds of the DC Multiverse as you confront the shadowy force that threatens to destroy you.  Every battle counts as you team up with other players to determine your fate and gain rank through each and every battle to determine who is the best.  

Another unique addition to Infinite Crisis that other MOBAs cannot lay claim to is their destructible environments.  Players are actually able to grab items from the surrounding area like cars or walls and use them to your advantage.  Want a quicker route to the enemy?  Destroy a wall to make sure your team can gank them from behind.  But be careful, that wall is now permanently destroyed and the enemy can also use it to their advantage.  With a deep roster of heroes already included, and the inclusion of many more as the game gets updated, Infinite Crisis has something to offer both hardcore DC fans and fans of the MOBA genre.

The Mighty Quest for Epic Loot

The Mighty Quest for Epic Loot

The Mighty Quest for Epic Loot is an action-RPG and tower defense game rolled into one. Developed by Ubisoft, The Mighty Quest takes players on two completely different paths as your main goal of collecting treasure and experience plays out. The game takes a light-hearted approach while players construct castles with deadly traps and monsters to protect your castle from deadly looters, while letting you take on other players castles in search for you own fortunes.

The game is split into two parts. On the offensive side you will venture into other players castles and try to get to the end by blasting through enemies and traps that they have laid out for you. This part of the game is more a traditional hack ‘n slash style like Diablo. Your character will gain experience and loot once, and if, you complete the castle, where you can then rate the experience.

On the defensive side you will create your own castle much like a tower defense game. Choose traps and monsters along with the areas that they roam as you try to build an impenetrable fortress. Your goal is to protect the loot at the end of your castle, you do this by trying to lay out castle out as difficult as possible.

Prime World

Prime World

Prime World is a MOBA by Nival that is set in a fantasy world where two nation are stuck at war against each other. Like it’s classic MOBA bretheren, Prime World features 5 v 5 combat in a battle arena where the goal is to take out the enemies base. While in the battle arena it is quite similar to a League of Legends or Dota. Where the game gets a bit different is on owning land and building a city/collecting resources.

The city-builder element takes place when you’re not in battle. You have a home screen where you have your own castle that you can build much like in a game like The Settlers Online. You build barracks, libraries, mills and you use them go gain resources and build up your talent trees.

The game does a great job of introducing players to the MOBA aspect of the game, however, the city-building part is more or less just thrown on you and you have to do your research online or through the community to figure out exactly how to do it. There are parts of the game that work well, and others that seem a bit clunky and underwhelming. In the end Prime World does offer something slightly different for fans of the genre, and you might find it works better than your precious League of Legends.

Let’s jump into the nitty gritty.  First off, there are no items in-game save for consumables. Instead, whatever character you choose to play is slotted with a series of “talents” before starting the match; these talents give stat boosts, unlock special abilities, and generally function as a weird fusion of gear and abilities. Each talent also increases a stat known as “Power” by a set amount; this ups all their base stats and generally makes them a better fighter.

These talents range in rarity- think of them like weapons or armor in World of Warcraft – from standard yellows and greens up to purple and orange; rarer talents give more power and generally better benefits besides. Talents can be acquired through a number of methods; the simplest is by playing the game(we’ll get to an alternative method in just a moment). Each hero you unlock also remains persistent, gaining levels, stats, and strength the more you play them.

Although the layout of the main map, Borderlands, will be instantly familiar to any MOBA veteran, there’s one primary change of which everyone should be aware: each lane is peppered with flag-posts. ‘claiming’ these flags for your faction will cause your “Native Terrain” to cover the area. Characters can, once every three minutes, teleport to any stretch of Native Terrain; certain heroes also gain bonuses to their skills and abilities when using them on Native Terrain.

Also gone is a traditional four-slot skill-set. Instead, each hero has six different ‘tiers’ of talents. Unlocking a certain number of talents at one tier will make the next tier available; unlocking talents will also advance your character’s level and increase their stats. All of this is done through a resource known as “Prime,” which is also used to purchase potions and other consumables.

Oh, there’s also a Zuma-esque minigame which lets you create usable scrolls(admittedly, these can be extremely powerful and even turn the tide of battle). Unfortunately, once you’ve started this game, there’s no way to back out, and your character is effectively out of commission while you do so. Depending on how well your team is doing, you might well have to use whatever scroll you created to make up for the experience Prime you missed out on.

Your heroes and Talent inventory are managed out-of-game through a city-building interface. As you play, your castle will level up, allowing you access to more powerful heroes, better structure upgrades, and more space for buildings – it actually feels quite similar to a Facebook game. Truth be told, it actually felt like I was playing one at times; you can set up a Prime World account using Facebook, and you’re encouraged to add your friends to your structures to increase resource production. It’s an interesting idea – and a good way to generate new Talents, Silver (for buying new heroes), and the like, but it’s a little too slow-paced for my liking.

See, one of the biggest problems with Prime World is that matchmaking tends to take forever. There was one point where I was waiting nearly twenty minutes to find a match, which itself only lasted about as long (the other team surrendered after two of the players quit). It’s a bit of an unpleasant tradeoff, and there are no doubts in my mind that the problem is linked directly to Prime World’s factions system. Of course, it’s also a bit problematic that there can easily be more than two of the same hero on a given team, as well.

At account creation, each player is made to choose one of two factions: the steampunk Dokht Imperium, and the druidic Keepers of Adornia. Players can only be matched with other players in their faction. The same goes for adding people to their friends list. In an MMORPG, where one doesn’t necessarily have to fight the other faction, such a system works fine. In a game like Prime World, however, it tends to draw out (and often imbalance) the matchmaking system. I’ve also heard rumblings of imbalances with the heroes as well; I can’t really speak to the legitimacy of such claims one way or another.

Oh, and don’t even bother trying to play with the AI – it makes the beginner bots in League of Legends look like tactical geniuses.

There are other sticking points, as well. Though the game is positively gorgeous and blessed with a beautiful soundtrack, the voice-acting ranges from passable to sub-par to “let me just throw my speakers out the window.” The single-player challenges are hair-pullingly frustrating, and the other game-modes, while a nice change from the standard 5v5, don’t ever really ‘click.’

Still, there’s a lot of promise to Prime World. Eventually, perhaps, it’ll come into its own, and prove itself a worthy competitor to the likes of LoL. For the time being, it’s a decent diversion, at least.