2014’s not even in full swing, and already we’ve got a contender for best shooter of the year. Ladies and gentlemen, say hello to Loadout. This carnage-filled frag-fest basically mashes Gears of War and Team Fortress 2 together into one giant, steaming pile of mayhem, with liberal amounts of gore, violence, partial nudity, and profanity. Basically, it’s a game that revels in the fact that it’s completely and utterly ridiculous, and ends up being amazing for it.
Those of you who’ve already heard of the game will likely have heard that Loadout’s main draw – aside from the impressively fluid gameplay, which combines third-person shooter mechanics with fast-paced platforming – is the sheer volume of customization you’re given regarding how you want to play the game. Truth be told, everything feels a little overwhelming, at first: you start the game with access to four different ‘types’ of weaponry: rifle, rocket, beam, and pulse. Each ammunition type has its own unique set of traits and capabilities, and as you complete matches, level up, and gain “Blutes” (Loadout’s primary currency), you’ll be able to access new parts with which to customize your weaponry.
Want a mortar that fires clusters of bouncing napalm? You can do that. Want a Gatling Gun that fires spiraling, electrified balls of doom? You can make one. A sniper rifle that causes an explosion on impact? That’s probably somewhere in the game, as well.
In addition to the weapon customization options, players also have access to a fairly diverse tech tree. Using Blutes, the player can choose to gain new combat gadgets (such as a shield or the ability to throw down a turret), unlock new parts and ammunition for their weapons, or upgrade weaponry that’s gained enough experience to level up. The system might seem a little confusing to new players at first, but by the time they’ve done a few matches, most people should have more or less gotten the hang of things.
Loadout’s got several primary gametypes, all of which should be more or less familiar to FPS veterans. Jackhammer is your basic capture the flag, Blitz is king of the hill, and Death Snatch is your standard team deathmatch, with the added quirk of having to pick vials up from an enemy’s corpse in order to confirm kills. Perhaps the most unique gametype I’ve seen thus far is Extraction, which tasks a randomly-selected player with running across the map and grabbing Blutonium to return it to any of a number of drop points. Whoever gathers the maximum amount first wins.
Regardless of which game-mode your playing, there will be blood. There will be gruesome death, gleeful destruction, and a general air of havoc and devastation. If you’re anything like me, you’ll love every minute of it.
Of Loadout’s matchmaking, I’ve but a few complaints: Firstly I wish games allowed for more players. At the moment, the maximum players per match is eight; I feel like there’s so much mayhem below the surface just waiting to be unleashed if only a few more players were added. The lack of any sort of FFA gametype stings a bit, as well – but I’m sure these are two features Edge plans to release at a later date. Second, I noticed during my time with the game that the menus tended to be a bit buggy, suffering frequent communication interruptions. Again, this is probably something that’ll be fixed as we move forward.
Oh, it’s also worth mentioning that Edge of Reality manages the freemium business model beautifully. None of the purchases in the cash shop really give you a noteworthy edge over other players; everything’s either purely cosmetic or purely convenience. You can’t buy items, you can’t buy blutes, and you can’t buy guns. In other words, everything is pretty much as it should be.
At its core, Loadout may be a simple and somewhat crude frag-fest, but damned if it isn’t the most fun I’ve had with a shooter in well over a year. I’d urge you all to give it a try – you won’t be disappointed.
Our weekly MMO and MMORPG News for January 24th
What’s up Attackers, Today is Monday January 20th and welcome to your daily MMO
news. Today’s episode is brought to you
by Nature’s Valley Crunchy Granola Bars, because nothing satisfies your hunger
more than finding little morsels of oats and honey throughout the day. Today we have Hero Coins in Lineage II,
Pantheons’ stretch goals revised and Loadout’s launch. The Daily XP starts now.
The Daily XP is MMO ATK’s Daily MMO and MMORPG News Show. Come back each and every day for highlights of the days most current stories, brought to you by the number one MMO news source on the web!
Daily MMO and MMORPG News
Our team of writers scour the web for the most recent and up to date MMO news each and everyday, so you don’t have to. Our daily news team brings you everything you need to know in a short, sweet and informative video format. MMO ATK brings you MMORPG news the way you want it!
Today on the Daily XP:
Lineage II Fans Upset About Hero Coins Update | [timer]29[/timer]
Pantheon: Rise of the Fallen Updates Kickstarter Stretch Goals | [timer]67[/timer]
Loadout Readies Their MMOTPS For Launch | [timer]94[/timer]
Read more MMO and MMORPG news.
[playnow url=”http://mmoattack.com/play-free-games” title=”Play Free Games”]
You’d think when a game is approaching its tenth anniversary
it would be a time for celebration. But
that’s not the case as Lineage II fans are scoffing at the new Hero Coins
update. Hero Coins is a reward system
that entices players to purchase additional items from the in-game cash shop,
with the promise of further rewards.
Which sounds all well and good until you read the fine print. All coins are restricted to the specific
character that received the initial purchase, and coins expire at the end of
the year. Also the amount of Hero Coins
required to get additional items is huge, with some of the more expensive
purchases requiring over $35,000 dollars spent.
A little rich for my taste.
Pantheon: Rise of the Fallen has revised some of its stretch
goals for their Kickstarter project. The
campaign which launched last week has attracted over $180,000 so far, which is
well short of its $800,00 funding goal, but there’s still time. The revamped stretch goals were in response
to community demand and are aimed to be more realistic with both price points
and what players can expect. The changes
can be noted on their Kickstarter campaign.
Edge of Reality recently announced the official launch date
for their humerous, free to play MMOTPS Loadout. The game has been in Steam’s Early Access
program for some time now, but January 31st will mark the first day that all
players can enjoy the hectic action.
Loadout is a combination of both old school TPS mechanics with the depth
and customization that players love form today’s top AAA titles. Let’s hope that Loadout does not suffer the
same fate as Offensive Combat, which is another humerous type shooter that shut
down last week.
Thanks for watching the Daily XP. Be sure to hit that like button and subscribe
to MMOAttack Games for Daily MMO and MMORPG content. Find us on Facebook and Twitter before you
leave, and have a great Weekend! Cya.
[keys id=129156]MMO ATK has teamed up with Edge of Raelity to give away closed-beta keys for their third person shooter Loadout!
In Loadout, players define their own class and play style by using out modular weapon crafting system with over 2 million different weapon combinations that will truly set you apart from your competitors. Create, customize, and kill while experiencing over-the-top comedic violence with great team-based gameplay.
For instructions on how to redeem your key, hit up www.loadout.com/beta . We?ll see you online!
MMO Attack brings you a first impressions video of Tribes: Ascend- Loadout, a free to play MMORPG from Hi-Rez Studios.