League Of Legends Coming To Xbox One?
League of Legends could be making an appearance on Microsoft’s next-generation console, the Xbox One.
MMORPG community, news, articles, & games
League of Legends could be making an appearance on Microsoft’s next-generation console, the Xbox One.
It’s no great secret that Electronic Arts holds the dubious honor of being the most hated organization in the games industry – perhaps even in North America. Most of you probably have your own gripes about how EA tends to do business. You’ve seen what they’re doing to so many of the great developers they acquire, you’ve witnessed how their short-term, profit-driven outlook is steadily corroding all their best franchises. Yet you can’t help but watch – like you’re seeing a train-wreck in slow motion.
For fans of the Worms franchise that don’t want to get all dirty, here’s some free to play alternatives that you can dig into!
What are some of the core reasons that gaming alienates non-gamers. Or as Joe call’s them, “those that bathe regularly, or twubbers”.
Reality Squared Games announced that Yitien, a next-generation, Chinese-themed browser game developed by Teamtop Games (China) and published by Reality Squared Games (Shanghai), will be launching their beta phase on April 9th.
These are champions which – no matter what Riot does with them – will always hold a special place in the hearts of players: a fiery, burning pit of rage, hatred, brimstone, and tears. These, my friends, are some of the most hated champions in the League of Legends.
Last time, I mused a bit on the concept of linearity versus openness in gaming. Today, I’d like to continue that line of thought, with a look at narrative paths in game design. See, I was reading an article the other day – an interview with TellTale Games – where it was revealed that they almost cut Clementine from The Walking Dead. If you’re among those who’ve played the game, I’m sure you’ll agree that it would have been a catastrophic choice which would have resulted in one of the best features of the game – one of the game’s sole driving factors – being absent.
Today’s piece is all about meaning.
Greenlight’s concept was brilliant: rather than having each and every game proposal go through the Valve offices, why not just let the users decide which games were worth making? Valve staff would be freed up to develop more titles, indie studios could establish an open discourse (and strong relationship) with their users, and gamers would be able to contribute to the development process in a very concrete way.
So far, I’d say Greenlight has worked swimmingly. Sure, there are a few bum titles – there are always going to be a couple hucksters who try to game the system – but all in all, we’ve seen some incredible, unique, and downright beautiful games hit the Steam store of late. Today, I’d like to take a look through Greenlight, and showcase a few games which I feel could end up being the next big thing.
A TV series that I felt had the potential to be one of the greatest of all time also shares that potential for the possibility of being an amazing MMO game, Lost.
The popularity of a possible MMO adaptation of the hugely popular Yu-Gi-Oh! franchise is right up there with the mythical possibilities of a Pokemon MMO game, but would it work?
I recently touched on Scarlet Blade’s marketing ploy, a mature game that’s not afraid to show a bit of flesh here and there, but there have been other MMO games that have taken this to other levels.
Each week our resident Indie Gamer Nicholas takes a look at a different Indie Game that you may or may not have heard about. Join him on his adventures as he sifts through the rubbish to find The Indie Game of the Week.
It’s the start of a new week and time for another of my MMO ranting articles with Critical Hit, this week taking a look at generic themes seen in MMO games of today
Only really surpassed by Cowboys and Indians, Cops & Robbers is one of the oldest rivalries around and it provides a massive amount of potential for an MMO game.
Following the comments of Director and Co-owner of Iron Clad Games, Fraser, our very own Nicholas Greene discussed the current decline in the RTS genre, which lead me to thinking about the relationship between the dying RTS genre and the hugely popular MOBA genre.
It’s an unfortunate reality of entertainment, particularly in the games industry: someone popularizes something; be it a lighting technique, a game mechanic, or a story device. Before long, everybody’s doing it, and they’re overused to the point of saturation.