Games of Glory

Games of Glory

Games of Glory is a fast-action sci-fi MOBA blend created by the independent Franco-Swedish studio, Lightbulb Crew. In Games of Glory players star at the center of intense arena battles that decide the future of the galactic empire, the Synarchy. Games of Glory presents a major difference in the way battle arenas have traditionally been played, by combining Hack & Slash controls, free aiming à la shooters, and an arsenal of more than 40 weapons to choose from. E-Sport is a part of the setting, and players have the ability to choose to enact different roles within the e-sport universe, such as star player, tournament planner, club head, trainer, recruiter, and more.

Dragons and Titans

Dragons and Titans

You’d expect a game with a title like Dragons and Titans to be full of flame and fury. You’d expect that a MOBA meaning to compete with the likes of Dota 2 and League of Legends would offer up some quality, and bring to the table something unique. You’d expect flying a dragon about the battlefield and raining fiery death on your foes would be exciting.

Unfortunately, in this case, you’d be wrong on pretty much all counts. While Dragons and Titans offers up a promising selection of different characters (if it’s ever once been called a dragon in lore, gaming, or mythology, it’s probably a part of this game’s cast), it doesn’t really do much with them. Yes, every dragon has a unique set of mechanics and a completely unique appearance associated with it. And yes, your rider can equip any of a number of different legendary weapons to add new abilities to their repertoire. Promising as all those ides are, though…they still don’t work in practice.

The problem that lies at the core of Dragons and Titans is that it oozes mediocrity. For one, the gameplay simply isn’t all that exciting. Even the fastest dragons feel slow, cumbersome, and awkward, flying about lazily as you direct them in battle. As though to compensate for this, the AI in single-player missions is thoroughly incompetent, requiring absolutely no effort to take down.

It doesn’t help that the game’s ugly as sin, plagued with a series of clunky, unintuitive interfaces. To be fair, neither League of Legends nor the original Dota looked particularly stunning when they came out, but both titles looked better than this. Choosing my dragon and weapon felt like a constant struggle, and when I finally got into the game, the controls continued to present a significant problem.

Even all that mediocrity might be tolerable, were it not for the fact that everything – including upgrades – can be purchased with real money, adding an irksome ‘pay to win’ aspect to the game.

Virtually the only area in which Dragons and Titans doesn’t seem to fall short is its matchmaking system, which allows players to pre-select their roles before they find their way into a game. It’s a welcome addition, and one which would thoroughly mitigate many of the problems with Dota 2 and League of Legends. Unfortunately, that’s hardly enough to redeem the game’s other faults.

If the idea of roaring into battle on the back of a dragon excites you, look elsewhere. Clumsy mechanics, poorly-designed interfaces, and a healthy dose of pay-to-win makes this halfhearted entry into the genre one to avoid.

For players new to competitive online games, Dragons and Titans is quick and simple to learn. At this point in the game, there are over 30 unique dragons to control and 30 different weapons for each match. Even the most veteran MOBA player will find something new to master. Choose between multiple game modes: *5v5 PvP Battles *Team Co-Op *Single Player A new weapon or dragon is introduced to the game every week.

Dawngate

Dawngate

Dawngate is a top-view MOBA currently under development by Waystone Games. There will be two bases, one on the bottom left corner and another in the top right. Three lanes will lead minions and champions from on base to another. Kill the minions passing through your assigned lane and work with your teammates to infiltrate the enemy base.

There is not much information currently available regarding the game’s development and release.

Chaos Heroes Online

Chaos Heroes Online

Chaos Heroes Online is a brand new free to play MOBA game from Aeria Games. The game is set to debut during the fall of 2014, and will bring with it a host of new features and an extensive list of unique heroes. Like its cousins before it, Chaos Heroes Online is based on the popular MOBA experience that was brought to us with the original Warcraft III mod, DotA.

The game will feature fast paced, fluid battles with quick start matches to keep players in the game. New heroes and map mechanics will bring a unique flavor to the genre, with surprises coming from the opposing teams which make sure that your team works together and adapts to the changes at hand.

Chaos Heroes Online will be free to download and play when it opens its doors later this year. You can sign up for the beta using the Play Now button above!

Cannons Lasers Rockets

Cannons Lasers Rockets

Full disclosure: this game’s still in alpha, so a lot of the current problems could potentially be fixed by the time it’s ready for its official release. At the same time, however, the developers have displayed a few distressing tendencies that don’t necessarily bode well for the title’s future. I’ll just describe my experience with CLR, and let you folks be the judge of whether or not it’s worth playing or not. 

Cannons Lasers Rockets takes the traditional MOBA concept and attempts to spin it on its head, mashing it together with a third-person space combat simulator. How it works is pretty simple: each team has a base on either side of the map .There are several ‘lanes’ in each combat, guarded by massive flagships known as Defenders. The goal is to get past the defenders in order to destroy the opposing team’s base. Pretty simple, right? You’re helped along in this by strange little starships known as hornets, awakened from floating structures known as cocoons – standard minions, basically.

In that regard, Cannons Lasers Rockets actually puts another rather interesting twist on tradition. I’m not sure if it’s a glitch or not, but Hornets are hostile to whatever ship happens to get close enough. As such, awakening a cocoon on the opposing team’s side of the map will provide you with some much-needed firepower to get past the Defenders, but you could also find yourself being torn apart by your own forces. 

Once a cocoon is awakened (by shooting its shields down), the only way to rid yourself of the constant stream of hornets is to destroy it. So far so good, right? 

The control scheme’s your pretty standard WASD affair, with the mouse used for aiming and the mouse-keys and number keys used for your ships abilities. Destroying hornets, cocoons, structures, or enemy ships will net you points with which to upgrade your own ship. Again, pretty standard stuff, but with the potential to be pretty damned fun. Unfortunately, here’s where the game starts to stumble.

For some reason. battles are restricted to four ships in total. That’s two teams of two ships each, as opposed to the traditional 5v5 MOBA formula. You’d think this would make it easier for players to find a match, but that’s not the case – it took me at least twenty minutes just to get into my first game, and even once I did, the lag was a constant issue, combined with framerate drops and a whole host of mechanical glitches. Since it’s an alpha, I’m willing to overlook most of these problems. on the assumption that they’ll be patched out when the full game releases. 

One thing I’m not willing to overlook is the horrible matchmaking system and its horrendous wait times. If you’re building a MOBA,that is literally the most important component of your game, right after gameplay. If the developers can’t get that right, even in alpha, well…doesn’t really bode all that well, does it?

As if that’s not enough, the game doesn’t even do freemium all that well, either. Free players (or “trial” players) only have access to two ships, while those who shell out $15.00 gain access to ten premium vessels. Near as I can tell, there is no way for free players to unlock these without paying money. 

The problem is that beneath all these problems, there’s actually a very promising (and honestly, incredibly fun) game. I’m holding out hope that, once it’s out of alpha, it’ll be more worthwhile. For the time being, I’d recommend skipping out on this one – it doesn’t have much to offer right now. 

Call of Champions

Call of Champions MOBA

Call of Champions is a next-generation multiplayer online battle arena (MOBA) refined for mobile devices and designed for competition. In the game, players will be able to control one of over twenty different Champions across five distinct classes, each equipped with their own unique playstyle and special abilities. Each match is packed into a thrilling 5-minute time limit, enabling players to enjoy quick competitive games with anyone, anywhere, anytime. Call of Champions features a robust social toolset, allowing players to recruit team members, plan matches, and earn achievements, plus spectate or broadcast matches live.

Awakening of Heroes

Awakening of Heroes

Awakening of Heroes (AoH) is a fantasy MOBA currently under development by Serbian video game developer COFA games. The game begs the question, “what if ordinary people were heroic?” and throws you into a world where the mundane becomes extraordinary. Very quickly will you realize that you’re not there to save the world, you’re there to save your place in it.

Awakening of Heroes will be very similar in style to League of Legends and DOTA. It will feature two bases (on the lower left and top right corner) equipped with healing wells, barracks, inhibitors, and towers, connected by lanes and surrounded by a jungle. As of right now, there are 4 characters available in alpha testing: an old lady, a schoolboy, a butcher, and a chick with a whip.

AoH will allow players to invite their friends to join the fun through the use of their social media button. A really special feature found in the game is its compatibility with the Oculus Rift. This allows spectators to observe matches in real-time, vertically scaled, 3D.

Arena of Fate

Arena of Fate

Arena of Fate is an upcoming action packed online multiplayer game from Crytek. The game will feature legendary heroes from history and also ones from fantasy, that will battle in a MOBA-like arena. Arena of Fate offers 5 vs. 5 battles featuring characters like Robin Hood, Fenrir the werewolf, Joan of Arc and Nicola Tesla.

More will be revealed at E3 2014, but Crytek has said that an Early Access Beta will begin later in the summer of 2014.

Adventure Time Battle Party

Adventure Time Battle Party

Adventure Time Battle Party is a browser based MOBA game from Cartoon Network. The game is built using the Unity Web Player, so it does not require any additional downloading or micro-client to play, which is great for such a casual type game. The goal of the game, as in every other MOBA game, is to take down the other teams base, while collecting more points than the enemies.

The game is fun, not only for Adventure Time fans, but for fans of the genre, who are looking for something a little less serious, and to mess around with during your free time. It features 15 playable characters from the TV show, including Finn, Jake, Ice King, Princess Bubblegum and more! Each hero has their own unique set of powers and attacks, and players can earns points which can get them different outfits, and different additional weapons.