Firefly Online

Firefly Online

Firefly Online is a strategic MMORPG currently in development by Quantum Mechanix and Spark Plug Games. The game is based off the Joss Whedon cult classic TV show, Firefly. Playing as captain of a space ship, players will start with little-to-nothing and must work their way up, completing missions and trading with other players in the universe. The gameplay is inspired by the original TV show by emphasizing exploration and the player’s ability to survive in the Verse.

Much like Captain Mal Reynolds of the Firefly TV show, you begin as a struggling captain in the Verse. It will be up to you to assemble a crew and to customize a ship of your own. Setting out to explore, you can wreak havoc in space and planet-side all while interacting with other players — whether that be trading or competing. Unique social features have been promised to help you interact with other Firefly Online fans to make the most of your experience.

It was announced at Comic Con 2014 that the original cast of the Firefly TV show would be reprising their roles for the upcoming PC/Mac and Mobile Firefly MMO. While it’s still unknown the capacity to which they will be included, the announcement is momentous and reassuring to fans in keeping the game tied closely to the universe the TV show established.

Firefly Online is on track to release in Spring of 2015 for PC and Mac on Steam as well as on iOS and Android mobile devices. Cross-platform and cross-device playability have been confirmed, though no word yet on pricing models or compatible mobile devices.

Ghost Recon Phantoms

Ghost Recon Phantoms

Ghost Recon Phantoms is the latest free-to-play PC title in the Tom Clancy universe from Ubisoft. In Ghost Recon Phantoms you will become an elite member of the Ghost outfit and use an array of cutting-edge weapons and technology to help your squad dominate the enemy in a futuristic environment.

Many may remember this F2P Tom Clancy shooter under its beta name, Ghost Recon Online. This third-person shooter moved out of open beta for a worldwide release on Steam and PC in April of 2014, with Ubisoft announcing that the name change is due to the significant change the shooter underwent through beta.

Ghost Recon Phantoms allows you to choose from three classes: Assault, Support or Recon, each with completely different play-styles to match the way you like to play. The game is based on its 16-player team-fights, in which you and your fellow Ghosts must work together withing your squads to take out the opponent. That being said, this game places a huge emphasis on team-play, and the teams who work together are generally the ones who end up on top.

Original Blood

Original Blood

Original Blood is a 3D Browser MMORPG from GameSpace Entertainment. The game takes place after a great war which waged between the allied forces of the Humans, the Vampires and the Werewolves against the evil demons who sought destruction. Original Blood features many of the staples of the genre, including dungeons, raids, events, mounts, pets, PvP, guilds and more.

Starting out, you choose between three different races (Humans, Vampires, or Werewolves) and four classes (Knight, Mage, Rogue, Sage). Your selection of race will determine which classes you have access to and storyline you follow. Beyond that, differences in races are fairly superficial and won’t really alter gameplay mechanics to any large extent. Each class has unique attributes and stats that will influence the way that you approach battle — the Mage being ranged, while the Knight is close combat, for example. Your avatar can be further personalized via many of your typical MMO customizations such as hair style, hair color, face shape, etc., though these features have no effect on character stats.

Original Blood is very much an MMO like World of Warcraft. Everything from the cartoony art style, to its passive combat system seems to take a page out of the MMORPG juggernaut’s playbook. This isn’t necessarily a bad thing as it manages to take a WoW-like experience and cram it into your browser window — and it does it totally F2P. Separate in-game shops are in place, one where you can spend coins earned from quests and an optional cash shop where you can purchase helpful items for real-world currency.

Admittedly, Original Blood does inhibit exploration through the inclusion of auto-pathing. The feature is completely optional, but the mapping system is clunky and doesn’t allow you to place navigation markers, meaning auto-pathing is the only reliable means of knowing where to go. It’s the reality of the limitations of a browser MMO, but it makes the best

Despite its technical limitations, Original Blood is a fun and surprisingly robust browser MMORPG experience. It’s certainly not a game-changer, but when compared to other browser experiences like Knight’s Fable or League of Angels, it’s a valiant effort worth checking out.

To find out more about Original Blood’s classes and character creation, check out our Original Blood Guide – Classes and Character Customization Walkthrough!

Riding High

Riding High

Riding High is a realistic horse MMO game from Dreamringer Studios. The game has many islands, where you can dive, camp basicly do ANYTHING you like! Its a free roam realsitic horse game, developing 3D horse models with realistic movements and actions. You will be able to customize your own home, character and horse. You can basicly just do anything, travel from island to island and not to forget its online! So you will able to play with your friends. The game is developing, a browser game and a 3D beta is coming put soon. But they can only release the game with our help!

Crusaders of Solaria

Crusaders of Solaria

Crusaders of Solaria is a fast-paced, side-scrolling brawler MMORPG set in a high fantasy world. Choose between a Knight and Mage, hire mercenaries to form a party, and charge into battle. Form enduring friendships and make mortal enemies as you forge a story of your very own.

Key Features:

Guilds and mass-scale guild wars

Mercenaries you can hire to join your party

Pets you can train that follow you into battle and boost your stats

World bosses requiring multiple players to take down

Dragons and Titans

Dragons and Titans

You’d expect a game with a title like Dragons and Titans to be full of flame and fury. You’d expect that a MOBA meaning to compete with the likes of Dota 2 and League of Legends would offer up some quality, and bring to the table something unique. You’d expect flying a dragon about the battlefield and raining fiery death on your foes would be exciting.

Unfortunately, in this case, you’d be wrong on pretty much all counts. While Dragons and Titans offers up a promising selection of different characters (if it’s ever once been called a dragon in lore, gaming, or mythology, it’s probably a part of this game’s cast), it doesn’t really do much with them. Yes, every dragon has a unique set of mechanics and a completely unique appearance associated with it. And yes, your rider can equip any of a number of different legendary weapons to add new abilities to their repertoire. Promising as all those ides are, though…they still don’t work in practice.

The problem that lies at the core of Dragons and Titans is that it oozes mediocrity. For one, the gameplay simply isn’t all that exciting. Even the fastest dragons feel slow, cumbersome, and awkward, flying about lazily as you direct them in battle. As though to compensate for this, the AI in single-player missions is thoroughly incompetent, requiring absolutely no effort to take down.

It doesn’t help that the game’s ugly as sin, plagued with a series of clunky, unintuitive interfaces. To be fair, neither League of Legends nor the original Dota looked particularly stunning when they came out, but both titles looked better than this. Choosing my dragon and weapon felt like a constant struggle, and when I finally got into the game, the controls continued to present a significant problem.

Even all that mediocrity might be tolerable, were it not for the fact that everything – including upgrades – can be purchased with real money, adding an irksome ‘pay to win’ aspect to the game.

Virtually the only area in which Dragons and Titans doesn’t seem to fall short is its matchmaking system, which allows players to pre-select their roles before they find their way into a game. It’s a welcome addition, and one which would thoroughly mitigate many of the problems with Dota 2 and League of Legends. Unfortunately, that’s hardly enough to redeem the game’s other faults.

If the idea of roaring into battle on the back of a dragon excites you, look elsewhere. Clumsy mechanics, poorly-designed interfaces, and a healthy dose of pay-to-win makes this halfhearted entry into the genre one to avoid.

For players new to competitive online games, Dragons and Titans is quick and simple to learn. At this point in the game, there are over 30 unique dragons to control and 30 different weapons for each match. Even the most veteran MOBA player will find something new to master. Choose between multiple game modes: *5v5 PvP Battles *Team Co-Op *Single Player A new weapon or dragon is introduced to the game every week.

Brick Force

Brick Force

Brick-Force is a sandbox shooter where you build worlds and maps that you’ve always dreamed of, brick by brick. Share your virtual playgrounds with the community and use them as the backdrop for fast-paced shooting matches.

In Build mode, you can use simple building blocks to construct detailed environments. There’s a whole range of different brick styles to choose from, and you can even place key interactive elements such as turrets, launch pads or bomb sites.

Cannons Lasers Rockets

Cannons Lasers Rockets

Full disclosure: this game’s still in alpha, so a lot of the current problems could potentially be fixed by the time it’s ready for its official release. At the same time, however, the developers have displayed a few distressing tendencies that don’t necessarily bode well for the title’s future. I’ll just describe my experience with CLR, and let you folks be the judge of whether or not it’s worth playing or not. 

Cannons Lasers Rockets takes the traditional MOBA concept and attempts to spin it on its head, mashing it together with a third-person space combat simulator. How it works is pretty simple: each team has a base on either side of the map .There are several ‘lanes’ in each combat, guarded by massive flagships known as Defenders. The goal is to get past the defenders in order to destroy the opposing team’s base. Pretty simple, right? You’re helped along in this by strange little starships known as hornets, awakened from floating structures known as cocoons – standard minions, basically.

In that regard, Cannons Lasers Rockets actually puts another rather interesting twist on tradition. I’m not sure if it’s a glitch or not, but Hornets are hostile to whatever ship happens to get close enough. As such, awakening a cocoon on the opposing team’s side of the map will provide you with some much-needed firepower to get past the Defenders, but you could also find yourself being torn apart by your own forces. 

Once a cocoon is awakened (by shooting its shields down), the only way to rid yourself of the constant stream of hornets is to destroy it. So far so good, right? 

The control scheme’s your pretty standard WASD affair, with the mouse used for aiming and the mouse-keys and number keys used for your ships abilities. Destroying hornets, cocoons, structures, or enemy ships will net you points with which to upgrade your own ship. Again, pretty standard stuff, but with the potential to be pretty damned fun. Unfortunately, here’s where the game starts to stumble.

For some reason. battles are restricted to four ships in total. That’s two teams of two ships each, as opposed to the traditional 5v5 MOBA formula. You’d think this would make it easier for players to find a match, but that’s not the case – it took me at least twenty minutes just to get into my first game, and even once I did, the lag was a constant issue, combined with framerate drops and a whole host of mechanical glitches. Since it’s an alpha, I’m willing to overlook most of these problems. on the assumption that they’ll be patched out when the full game releases. 

One thing I’m not willing to overlook is the horrible matchmaking system and its horrendous wait times. If you’re building a MOBA,that is literally the most important component of your game, right after gameplay. If the developers can’t get that right, even in alpha, well…doesn’t really bode all that well, does it?

As if that’s not enough, the game doesn’t even do freemium all that well, either. Free players (or “trial” players) only have access to two ships, while those who shell out $15.00 gain access to ten premium vessels. Near as I can tell, there is no way for free players to unlock these without paying money. 

The problem is that beneath all these problems, there’s actually a very promising (and honestly, incredibly fun) game. I’m holding out hope that, once it’s out of alpha, it’ll be more worthwhile. For the time being, I’d recommend skipping out on this one – it doesn’t have much to offer right now. 

GunZ 2: The Second Duel

GunZ 2

When I was younger (and perhaps more foolish) I managed to draw a great deal of enjoyment from a rather strange little game called GunZ: The Duel. This third-person platformer was all about quick fingers, melee, and parkour – I was hooked. You can imagine my excitement then, when I realized that there’s a sequel, currently in open beta on Steam. Does it live up to the legacy of the original? 

Well…yes and no. 

Full disclosure here: I’m kind of awful at this game. I’m not entirely certain why, or what it is about it, but…I can’t play to save my life. Keep that in mind as you read this review (though I’m not going to be commenting much on game balance – everything seems to be in order there). 

One thing I’m going to say before moving on is that purist fans of the original should probably avoid GunZ 2. They have, unfortunately, gotten rid of K-Styling (they’re using a new engine, without the easily-exploitable flaws of the original). What that means is that you’re going to have to rely more on your standard outfit of moves. Unfortunately, while you’ve still got a pretty varied set of moves, the mechanics feel like they’ve been gutted somewhat, as well. Although you’re going to be moving with a fair bit of agility, GunZ 2 feels somewhat slower than its predecessor, with much less parkour than the original. What’s more, Although each of the four classes is somewhat unique in the gear available to them, melee ultimately feels the same whether you’re a Gunslinger or a Shield Trooper.

Oh, yeah. Forgot to mention: remember the awesome freedom you were afforded in GunZ? How you could design your character however you wanted, giving them whatever guns and cosmetic gear you saw fit? Yeah, say goodbye to that in the sequel, where the developers have inexplicably decided to switch over to a class system. At creation, you’re going to need to select one of the four different characters; the others will remain locked to you until you shell out either real money or a hefty sum of in-game cash.

That’s strike one against GunZ 2, and a significant one, at that.

There’s also a severely limited range of cosmetic items available for your character compared against the previous game – though admittedly, this may be due to GunZ 2 still being in beta. I’ll give it a pass on this, as the team behind it could well release more stuff as the game moves past its beta stage. I’m keeping my fingers crossed that they don’t make it pay to win, though certain elements (like the respawn coins, which let you revive your character in the single-player missions and cost $2.95 a pop) don’t really bode well, nor does the somewhat exorbitant price of most of the stuff in the shop. 

Ultimately, I don’t dislike GunZ 2…but I don’t like it all that much, either. It’s sort of…bland and soulless, in spite of how good it looks and sounds. That’s a shame, given how fun the original was (though admittedly, I might be looking at it through rose-colored glasses). Ah, well. Back to Loadout. That game’s giving me more entertainment than this one possibly could. 

World Tour Fishing

World Tour Fishing

Exciting, edge of your seat action in the classic battle between fish and fisher! Quick reflexes, complex rod and real simulations keep you on your toes every second you’re reeling in the next World Record Catch!

Catch indigenous fish and travel to the best spots that even the pros dream about! With more than 1000 fish found in their native habitats, any closer to real life and you’ll need to buy bait.

Some of the unique aspects of the game include the Fishpedia and the aquarium system.  The Fishpedia gives the game a Pokemon like feel, wanting to collect all the fish from around the world.  There is a combination of strategy and reaction timing to catching the fish, and they do come with various difficulties in order to catch some of the more rarer ones.  

Champions of Regnum

Champions of Regnum

Champions of Regnum is a Fantasy MMORPG by NGD Studios. This free-to-play MMO specializes in PvP, with an enormous Realm-vs-Realm style that promises to deliver intense warfare. Choose your allegiance: Will you fight alongside the dwarves of the north, Alsius? Test your mettle with the southern wood-elves of Syrtis? Or fight for your dark elf brothers in Ignis?

Do you have the chops to be a Warrior? A warrior must be mighty and stout. Do you posses the cunning of an Archer? A keen eye and a steady frame will lead you to riches. Or is your prowess, perhaps, to be found in the Mage? The highly-intelligent master of the elements.

Choose your role, play it well, and bring glory to your people.

Dawngate

Dawngate

Dawngate is a top-view MOBA currently under development by Waystone Games. There will be two bases, one on the bottom left corner and another in the top right. Three lanes will lead minions and champions from on base to another. Kill the minions passing through your assigned lane and work with your teammates to infiltrate the enemy base.

There is not much information currently available regarding the game’s development and release.

Warhammer 40K: Eternal Crusade

Warhammer 40K: Eternal Crusade

Warhammer 40k: Eternal Crusade is a Sci-Fi MMORPG currently under development by Behaviour Interactive. This third person MMORPG has a heavy PvP focus where players fight for territory control. The combat system is uniquely engaging, with a 3D, third-person, action-based targeting system.

Chose from on of four unique factions: The Space Marines, the Orks, the Eldar, or the Chaos Space Marines. Invite your friends and make a squad, fight together and dominate!

Limited information is available, so stayed tuned for more!

Salem

Salem

Salem is an open world sandbox MMORPG currently under development by Seatribe and Paradox Interactive. Similar to Minecraft, Salem will greatly emphasize the importance of survival, resource gathering and crafting. Take on the role of a trailblazing colonist as you build your town in the wilds of pre-colonial New England.

Salem will feature a full-rights looting system as well as permadeath in its PvP system. This means that fighting for survival will be that much more intense. If you’re a fan of PvP and player freedom, Salem is a game you will not want to miss.

World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a Fantasy MMORPG developed and published by Blizzard Entertainment. Set in the Warcraft universe, World of Warcraft takes place on the world of Azeroth. It currently features four expansions; The Burning Crusade, Wrath of Lich King, Cataclysm, and Mists of Pandaria. Over seven million people have subscribed to World of Warcraft, making it the largest MMORPG ever released.

Players can chose from two factions in World of Warcraft; the Horde and the Alliance. The Horde (aka the “bad guys”) is made up of Orcs, Trolls, the Undead, the Tauren, Blood Elves and Goblins. The Alliance (aka the “good guys”) is comprised of Night Elves, Humans, Dwarves, the Draenei, the Worgen and Gnomes. A new race, the Pandaren, are free to chose either faction. Each race has a certain number of classes it can play that tailor to that race’s natural attributes.

WoW has a tremendous team focus, especially at higher levels, relying on the “holy trifecta” (tank, healer, DPS) to take down large dungeons and bosses. If you’re interested in solo play, WoW boasts the largest amount of quests and expansions ever released.

Awakening of Heroes

Awakening of Heroes

Awakening of Heroes (AoH) is a fantasy MOBA currently under development by Serbian video game developer COFA games. The game begs the question, “what if ordinary people were heroic?” and throws you into a world where the mundane becomes extraordinary. Very quickly will you realize that you’re not there to save the world, you’re there to save your place in it.

Awakening of Heroes will be very similar in style to League of Legends and DOTA. It will feature two bases (on the lower left and top right corner) equipped with healing wells, barracks, inhibitors, and towers, connected by lanes and surrounded by a jungle. As of right now, there are 4 characters available in alpha testing: an old lady, a schoolboy, a butcher, and a chick with a whip.

AoH will allow players to invite their friends to join the fun through the use of their social media button. A really special feature found in the game is its compatibility with the Oculus Rift. This allows spectators to observe matches in real-time, vertically scaled, 3D.