Rise of Incarnates

Rise of Incarnates

Rise of Incarnates is a free to play online fighting MMO from Bandai Namco Games, the same developers who brought us Soul, Tekken and Mobile Suit Gundam. The game was announced in early 2014, and featured at E3 2014 with great success. Rise of Incarnates will be available on Windows PCs.

Set in a world that has just undergone a horrible event called the “cube phenomena”, the remaining survivors on earth live in a state of perpetual fear. However, among the people live humans who draw powers from spirit manifestations of gods, demons and monsters, known as Incarnates. In Rise of Incarnates, you play as these powerful humans, that have the ability to transform into a creature, or summon a being to assist you in battle. So far six characters have been announced, with more to come.

The game will feature 2v2 battleground fights through real-world environments.

Rise of Incarnates will begin its worldwide closed beta beginning on August 8th, 2014, with a release date to follow.

Riding High

Riding High

Riding High is a realistic horse MMO game from Dreamringer Studios. The game has many islands, where you can dive, camp basicly do ANYTHING you like! Its a free roam realsitic horse game, developing 3D horse models with realistic movements and actions. You will be able to customize your own home, character and horse. You can basicly just do anything, travel from island to island and not to forget its online! So you will able to play with your friends. The game is developing, a browser game and a 3D beta is coming put soon. But they can only release the game with our help!

Riders of Icarus

Riders of Icarus

Nexon America and WeMade Entertainment invite players to embark on the ride of their life in Riders of Icarus, an upcoming free-to-play action-adventure MMORPG featuring exhilarating aerial combat unlike anything ever seen before in the genre. Players take flight on the backs of fantastical beasts, ranging from ferocious bears to fire-breathing dragons, to fight by both land and air in the unprecedented experience MMO players have been waiting for.

“With Riders of Icarus, we want to bring an all-new action element to MMORPGs: Thrilling aerial combat,” said Seok Hoon, producer, WeMade Entertainment. “There are many games with dragons and other flying mounts, but they hardly ever impact battles in a meaningful and entertaining way.  In Riders of Icarus, mounts truly add another level of challenge and excitement, delivering expansive vertical gameplay in addition to action-oriented ground mount combat.”

In Riders of Icarus, players will explore a vast, majestic and ever-expanding world where they can collect and train hundreds of different wild beasts, taming them to become rideable mounts with unique special abilities.  As a legendary Rider, with renowned combat abilities, players will coordinate with other heroes both in the air and on the ground to engage in theatrical boss battles utilizing the game’s frenetic action-oriented melee combo system.  With hundreds of ground and aerial mounts to collect, the sky is no longer the limit for the Riders of Icarus, who fight to protect mankind from an ancient invading evil.

Beginning Thursday, Jan. 28 and running through Tuesday, Feb. 2, Nexon America is hosting a beta test for local servers in North America and Mexico. A larger closed beta test will follow at a later date for North America, Mexico, Europe and Australia/New Zealand.

To sign up for the chance to join a beta test, as well as to stay up-to-date on the latest news and announcements for Riders of Icarus, join the community today: ridersoficarus.com

Repulse – Defunct

Repulse

Repulse is a new free-to-play Sci-Fi MMOFPS made by Aeria Games.  Repulse is set in a distant future where humans have polluted the earth beyond livability.  As humans journey to find a new world to continue their existence, you must protect them from the inhabitants who are non too pleased that they are invading their planet.  You battle as an elite super soldier to save mankind and protect the future.  The game features intense tactical gameplay with incredibly quick dynamics.

Repulse gives players three classes to choose from, each with different skills, equipment, and weapons.  With various game modes, the 16-player matches will never become tiring, especially with the customization of your character through different loadouts, allowing you to make a character for any situation.  Dynamic abilities like jumping, dodge jumping, booster jumping and cloaking make this game play very unique for a first person shooter.  Maps come in various sizes and locals, including futuristic cities, factories, military bases, and alien worlds. Repulse is the kind of MMOFPS that fans have been waiting for.

Rappelz

Rappelz

Rappelz is a free-to-play MMORPG developed by the Korean company Gala Lab. The game features three races: Deva, Gaia and Asura. Each one branches out into three base classes players can choose from: Warrior, Magician and Summoner.

The class system is extremely varied with numerous class jobs for each base class. Gaining experience points in Rappelz is done through traditional methods such as questing, killing normal monsters in the open world or high difficulty monsters in the game?s dungeons. Unlike the vast majority of MMORPGs, Rappelz does not use instanced dungeons.

That means that different parties can interact with each other within the dungeon. Another appealing layer of the dungeon system is the feature that enables guilds to claim ownership of a dungeon and thus gain special rewards in the form of taxes. Once a dungeon is claimed by a guild, ownership of that dungeon can be contested only once a week during a fixed time interval.

In Rappelz, almost all zones allow for open PVP. The PVP free areas are several of the game?s towns and starting regions. However, players that do not wish to engage in PVP have the option to turn off their PVP status and thus protect themselves from PK.

RaiderZ

RaiderZ

In all honesty, the fact that this game is called “RaiderZ” should have been the first warning sign. It should have been the first indication that this was a game to be avoided. But no, I chose to ignore it, to soldier on in hopes that I’d find a few redeeming qualities mixed in with the digital offal. Surprisingly enough, I did find a few – though they weren’t anywhere near enough to rescue the title from itself. As I so often do, I’ll start with the good – slim though it may be. 

The strong point of RaiderZ is definitely the combat. Mechanics are crisp and responsive, animations are relatively smooth, and the leveling and loot system are relatively unique, allowing players to build their characters through whatever means they see fit. Wanna be a greatsword-wielding sorcerer who rains down holy fire on his foes? You can do that. Thinking of being an assassin who happens to hit like a ten ton truck? Yeah, that’s definitely possible. All of this taken together is a welcome change from most traditional MMOs, where you’re more or less stuck along a class tree once you’ve selected everything. 

Also of note is the musical instruments system, where players can learn to play instruments such as guitars and join with other players to create impromptu orchestras and weave together beautiful songs. It’s an awesome mechanic, and I feel as though more MMOs should at least attempt to incorporate it. More music is always grand, right?

Alright, we’ve dealt with the good. Now for the bad. Fair warning, there’s a lot of it. 

First of all, the aesthetics of the game somehow manage to toe the line between blandly generic and eye-poppingly gaudy. Everything about the title is animu to its core, right down to the grossly impractical and skimpy female armor. Not only that, character customization options as far as appearance runs the whole gamut of cliched anime protagonist, from the square-jawed samurai to the droopy-eyed, sarcastic thug. The monsters admittedly look really cool, but that’s nowhere near enough to save the game from its own visual fumbles.

Oh, but it gets worse. Both the writing and voice acting in RaiderZ basically feel like they were outsourced to a bunch of bored teenagers hanging out by a 7/11; there’s absolutely no pride behind any of it – it feels like it literally exists just to make money (more on that in a moment). Character voices are painfully acted, the text is poorly written, and the whole thing demonstrates an almost vehement distaste for quality. Not surprisingly, everything about the narrative and the world is boring. I did find a bit of humor in the fact that there were Christmas trees and lights decorating the entire game world…in February. 

What’s more, the game is so poorly optimized that even high-end systems might encounter framerate issues, and the lovely inclusion of nProtect GameGuard as a piggyback program means that, while you’re playing, any other processes on your system will be effectively unusable. Toss in a few borderline pay-to-win elements, server instability and botters and you’ve got yourself a surefire recipe for failure. 

As an action-MMO, RaiderZ had a great deal of potential. Unfortunately, it’s abundantly clear that the developers don’t give a fig about either the game or its players beyond how they can use them to line their pockets. Long story short? Avoid the hell out of this game. If you want a good free-to-play action MMO, go play Tera. If you want a good monster-hunter game, wait for Monster Hunter Online.

As for me, I think I need a stiff drink. 

Project Blackout

Project Blackout, otherwise known as Point Blank in other areas of the world, is a tactical online first person shooter, developed by South Korean, Zepetto. Project Blackout has been a staple of the MMOFPS community since its release in Korea in 2008, and coming to the U.S. in 2010. This fast paced shooter has a similar type of gameplay to Counter-Strike, but features destructible environments, dynamic events, and a deeper character and skill customization system then CS.

In the game you choose to play as either a Free Rebel or the CT-Force. Each team will complete objectives based on the type of game chosen. There are four different default character models, with four additional purchasable deluxe character models. The game’s mission system gives you rewards when you complete given quests, which you can use to receive weapons, badges and exp. There is also an Advanced Combat Training system which can help you increase your characters weapon proficiency.

Project Blackout has 8 different game modes: AI Challenge, Search and Destroy, Sabogate, Demolition, Deathmatch, Escape, Cross-Counter and a Custom Mode where you can choose from various modes and restrict different weapon types.

Prime World

Prime World

Prime World is a MOBA by Nival that is set in a fantasy world where two nation are stuck at war against each other. Like it’s classic MOBA bretheren, Prime World features 5 v 5 combat in a battle arena where the goal is to take out the enemies base. While in the battle arena it is quite similar to a League of Legends or Dota. Where the game gets a bit different is on owning land and building a city/collecting resources.

The city-builder element takes place when you’re not in battle. You have a home screen where you have your own castle that you can build much like in a game like The Settlers Online. You build barracks, libraries, mills and you use them go gain resources and build up your talent trees.

The game does a great job of introducing players to the MOBA aspect of the game, however, the city-building part is more or less just thrown on you and you have to do your research online or through the community to figure out exactly how to do it. There are parts of the game that work well, and others that seem a bit clunky and underwhelming. In the end Prime World does offer something slightly different for fans of the genre, and you might find it works better than your precious League of Legends.

Let’s jump into the nitty gritty.  First off, there are no items in-game save for consumables. Instead, whatever character you choose to play is slotted with a series of “talents” before starting the match; these talents give stat boosts, unlock special abilities, and generally function as a weird fusion of gear and abilities. Each talent also increases a stat known as “Power” by a set amount; this ups all their base stats and generally makes them a better fighter.

These talents range in rarity- think of them like weapons or armor in World of Warcraft – from standard yellows and greens up to purple and orange; rarer talents give more power and generally better benefits besides. Talents can be acquired through a number of methods; the simplest is by playing the game(we’ll get to an alternative method in just a moment). Each hero you unlock also remains persistent, gaining levels, stats, and strength the more you play them.

Although the layout of the main map, Borderlands, will be instantly familiar to any MOBA veteran, there’s one primary change of which everyone should be aware: each lane is peppered with flag-posts. ‘claiming’ these flags for your faction will cause your “Native Terrain” to cover the area. Characters can, once every three minutes, teleport to any stretch of Native Terrain; certain heroes also gain bonuses to their skills and abilities when using them on Native Terrain.

Also gone is a traditional four-slot skill-set. Instead, each hero has six different ‘tiers’ of talents. Unlocking a certain number of talents at one tier will make the next tier available; unlocking talents will also advance your character’s level and increase their stats. All of this is done through a resource known as “Prime,” which is also used to purchase potions and other consumables.

Oh, there’s also a Zuma-esque minigame which lets you create usable scrolls(admittedly, these can be extremely powerful and even turn the tide of battle). Unfortunately, once you’ve started this game, there’s no way to back out, and your character is effectively out of commission while you do so. Depending on how well your team is doing, you might well have to use whatever scroll you created to make up for the experience Prime you missed out on.

Your heroes and Talent inventory are managed out-of-game through a city-building interface. As you play, your castle will level up, allowing you access to more powerful heroes, better structure upgrades, and more space for buildings – it actually feels quite similar to a Facebook game. Truth be told, it actually felt like I was playing one at times; you can set up a Prime World account using Facebook, and you’re encouraged to add your friends to your structures to increase resource production. It’s an interesting idea – and a good way to generate new Talents, Silver (for buying new heroes), and the like, but it’s a little too slow-paced for my liking.

See, one of the biggest problems with Prime World is that matchmaking tends to take forever. There was one point where I was waiting nearly twenty minutes to find a match, which itself only lasted about as long (the other team surrendered after two of the players quit). It’s a bit of an unpleasant tradeoff, and there are no doubts in my mind that the problem is linked directly to Prime World’s factions system. Of course, it’s also a bit problematic that there can easily be more than two of the same hero on a given team, as well.

At account creation, each player is made to choose one of two factions: the steampunk Dokht Imperium, and the druidic Keepers of Adornia. Players can only be matched with other players in their faction. The same goes for adding people to their friends list. In an MMORPG, where one doesn’t necessarily have to fight the other faction, such a system works fine. In a game like Prime World, however, it tends to draw out (and often imbalance) the matchmaking system. I’ve also heard rumblings of imbalances with the heroes as well; I can’t really speak to the legitimacy of such claims one way or another.

Oh, and don’t even bother trying to play with the AI – it makes the beginner bots in League of Legends look like tactical geniuses.

There are other sticking points, as well. Though the game is positively gorgeous and blessed with a beautiful soundtrack, the voice-acting ranges from passable to sub-par to “let me just throw my speakers out the window.” The single-player challenges are hair-pullingly frustrating, and the other game-modes, while a nice change from the standard 5v5, don’t ever really ‘click.’

Still, there’s a lot of promise to Prime World. Eventually, perhaps, it’ll come into its own, and prove itself a worthy competitor to the likes of LoL. For the time being, it’s a decent diversion, at least.

Planet Calypso

The Pitch:

Have you ever caught yourself playing an MMO and gone “You know what? This feels more like a job than actual fun.” If so, you’re likely not alone. I’m pretty sure the people behind Planet Calypso had the same thought and instead of viewing it as a downside they just decided to run with it. That’s how this scifi, F2P MMO was born. What sets it apart from most other MMOs is that all of that grinding, and mining and hunting and looting can actually result in real money. Like actual money, thanks to Planet Calypso’s real cash economy.

The Lowdown:

That’s right, because Planet Calypso’s in game currency is tied directly to the US dollar at a fixed 10 to 1 ratio. And the game allows you to deposit or withdrawal real, actual dollars at any time. Which is perfect for those times when you’re grinding away at some MMO task and you ask yourself, “Am I even having fun right now?This just feels like a second job!” Because then you can go, “Oh yeah, it kinda is.”

How it plays:

Planet Calypso Introduction Video

The Verdict:

So, are you’re going to get rich from playing Planet Calypso??? Probably not. There have always been ways for canny or skilled gamers to make some money from their hobby. And I wouldn’t be surprised if some people have made huge heaps of money from playing this game. But I’m sure they’re the exception not the rule. With a game like this it is likely best to play for the atmosphere and the richly developed scifi setting. For the feeling of being an actual space colonist and dreaming dreams that would make Elon Musk proud. So it is best to go into the experience by viewing the in-game economy as what it is: an interesting feature that adds complexity and realism to the game world.

[ct_button id=”button_35″ size=”small” link=”http://mmo-it.com/149K” icon=”” bg_color=”#”]Play Now[/ct_button]

Perfect World

Perfect World

One of the most popular downloadable MMO games ever, Perfect World is a vast land filled with beautifully stunning graphics and epic classes. The incredible detail in the game makes it one of the most visually impressive games out there. The play style is easy to learn yet takes a certain degree of skill to perfect for any class. With a massive amount of quests to complete and varied dungeons to explore, you will find it hard to leave this game alone!

Pros: A large world filled with varied visual delights. Highly customisable character in regards to looks and clothes. Plenty of quests, dungeons and events.

Cons: Hard to farm enough gold for high level gear and items. Hard to gain experience level 95+.

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen is the latest high fantasy MMO from one of the original EverQuest creators, Brad McQuaid. The game will feature a classic take on the epic adventure MMO, developed by gamers who aren’t afraid to take risks and present challenges. There will be a heavy focus on character development, an immersive world and cooperation with groups and guilds being at the forefront of how the game plays out.

The game was only recently announced via Brad McQuaid twitter account, and the Kickstarter campaign began in January 2014. Those looking for more information have plenty of time to do so, as the game is not expected to be released until 2017.

Visit all the Pantheon Rise of the Fallen tags on MMO ATK for the latest about the game.

PangYa: United

PangYa: United

PangYa: United is a new version of the PangYa sports MMO game series developed by Ntreev Soft out of Korea. PangYa is a free mmo game that combines cute anime characters with a fun, easy to play golfing adventure. Gameplay is pretty straightforward for an online golfing game, but PangYa manages to reward players for better shots and provides a low learning curve so players can hop in and play instantly.

Power and accuracy of your golf shot are determined by how well you can manipulate the power meter with three clicks. The first click activates the meter’s bar, the second click sets the power level, and the third click determines the accuracy of your shot. Players have the option of clicking on the meter or by just using the spacebar. We found that the spacebar was easiest to assess the different levels of shot performance, as it was easier to hover over and had a quicker response time than a mouse. Although, we were using a bluetooth wireless mouse at the time, so there might be some latency issues there, a nice corded mouse (Razer?) will probably perform much better.

This game is a huge hit in Korea and Japan, and they have just started expanding their servers here to North America, so jump in and enjoy a fun online golf game!

Origins of Malu

Origins of Malu

Origins of Malu (OoM) is a fantasy sandbox MMORPG currently under development by Burning Dog Media. In Origins of Malu, players will be given the freedom to mold and shape their world. Character customization is highly emphasized through skill-sets instead of the traditional class system. Monsters adapt to a player’s style, meaning users will be forced to evolve and adjust the way they engage in battle.

Crafting is also highly acclaimed in Origins of Malu. Build anything from your every day pickaxe, to a magnificent home in a player-made city. The open world housing system will tie-in to certain abilities and player professions in order to create a more connected world. The hybrid combat system allows for direct firing and intense PvP in an open world environment shaped entirely by you.

Stay tuned for this game’s release!