EVE Online, Lost Saga, Stronghold Kingdoms and more! | The Daily XP January 30th

What’s up Attackers, Today is Thursday January 30th and I am
hung-over, I mean Kirk.  Welcome to your
daily MMO news exclusively from MMOAttack.com and sponsored by Aleve.   On
Today’s episode .. god, there’s really not much.  Umm .. a monument is being constructed in EVE
Online,  Stronghold Kingdoms has an update,
and Lost Saga debuts their website.  Daily
XP starts now.

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Today on the Daily XP:
EVE Online to Construct a Monument in Honor of Epic Battle | [timer]28[/timer]
Stronghold Kingdoms Announces European Update | [timer]62[/timer]
Lost Saga Debuts Brand New Website Ahead of Closed Beta Test | [timer]88[/timer]

Read more MMO and MMORPG news.
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EVE Online is known for its epic battles, and as Bethany
talked about yesterday, the battle of B-R5RB that started on Monday has become
the largest in the games history.  I’m
not going to pretend I know a whole lot about EVE Online, but the dev diary
which explained just how much devastation went on leaves me in awe.  So in celebration, if that’s the right word,
in celebration of the battle, EVE Online’s developers are constructing a
monument in the area, constructed from wrecked models of the brand new Titan
ship, which was introduced with Rubicon’s 1.1 release, which coincidentally occurred
right after the battle.

The next update in Stronghold Kingdoms, the browser based
MMORTS game from Firefly will set the stage for 32 medieval countries to wage
war on each other.  The free update will
introduce the largest game world yet, with more player villages, countries and more
and will be introduced on February 13th. 
Stronghold Kingdoms is still one of the ten most popular free to play
games on Steam, as it approaches its second birthday.  Nearly three million registered players from
100 different countries play the game.

Lastly, Lost Saga, the online multiplayer brawler from I.O.
Entertainment and Nexon Europe has officially launched their new website.  This comes just ahead of the games closed
beta test, which will begin at the end of February.  The website features a host of details on the
upcoming brawler, and users are encouraged to visit and weigh in on exactly
what they’d like to see from the game. 
Check it out at lostsaga.nexoneu.com.

Thanks for watching the Daily XP.  Be sure to hit that like button and subscribe
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See you guys tomorrow!

Stronghold Kingdoms

Stronghold Kingdoms

When I first installed Stronghold Kingdoms, it was with bated breath. The botch job that was Stronghold 3 was still fresh in my memory. As such, I was more than a little skeptical that Firefly would manage to get free-to-play right. I started the game completely expecting to be shutting it off in disgust after just a few hours.

Yeah, in case you haven’t guessed, I’m going to be playing this one for a while.

Although Kingdoms shares a lot in common with its predecessors, it’s also got a lot of mechanics that those familiar with base-building mobile games will immediately recognize. For one, everything in Kingdoms takes time. At first, the amount of time it’ll take to construct a building or research a particular tech will be relatively minimal. As you progress, however, the time (and cost) of construction will crawl gradually upwards, until you’re waiting several hours to build something. In addition, there’s also a host of achievements which will net you resources for their completion. Naturally, all of this leads to building army to attack other players, all while shoring up defenses to prevent players from hitting you.

Military action – which plays out without any real involvement from the player, as per the genre – isn’t the only thing you’re going to have to manage. While working out the logistics of your army, you’re also going to have to build up your village, ensuring a variety of different foods and resources both to keep your stockpiles up and to keep your villagers happy. After all, ensuring your population enjoys your rule is the only way to gain Honor, which allows you to level up and unlock more research points. All of this is pretty basic stuff for a base building game, of course.

Where the game really shines is in interaction with other players. Your village is set up on a realistic map of whatever region you’re playing from. Zooming out will reveal hundreds (perhaps thousands) of other players managing their own villages, forming their own alliances, and building up their own armies. Because of this human element, each region actually has its own economy and political climate, with each local marketplace having its own supply-and-demand. There’s also a very real sense of intrigue to your interactions with other players; you might, for example, bribe someone to attack a rival, or threaten other players in your parish with military force when it comes time to elect a leader.

Now, there’s also a bit of a hardcore element to Stronghold Kingdoms. While many attacks will result in a loss of resources, a few rare instances will see your entire village razed to the ground. In such a situation, all you can do is pick up and rebuild (preferably somewhere else). You’ll keep your Honor and research, but everything else will be gone.

Where freemium comes into play is through the use of cards, which can be played to give you anything from a small boost in resources to a huge reduction in build or research time. While these cards can certainly net players a small advantage, they’re definitely not necessary to play the game. In other words, Firefly’s done a rather admirable job of integrating free-to-play into Stronghold Kingdoms.
The game definitely isn’t perfect. There’s a bit of a learning curve even after the tutorial, and tooltips don’t always display as much information as they could, while build times end up being downright excruciating at higher levels. Still, those who’ve the patience will find themselves a fine medieval castle building game, complete with just the right level of political intrigue.