Critical Thinking: Virtual Reality and Biofeedback
I don’t want to get anybody too excited (nor do I want to start making grandiose statements about the future of gaming) but it’s starting to feel like we might be only a decade, at most, from true virtual reality. And that, my friends, is bloody awesome. Today’s issue of Critical Thinking is going to take a closer look at where we are now: and where we might yet go.