Eternal Saga

Eternal Saga is a new free to play MMORPG where you explore new worlds, team up with friends to fight enemies, and build a unique and powerful set of skills to save the world from a demon invasion.

It?s an MMORPG that runs entirely from your web browser, and the best part is that it’s completely free to play!

Six thousand years ago, 72 Pillars of Magic descended from the heavens and forever changed the world. 
Demonkind used these pillars to rise to power, and for generations, no warrior has been powerful enough to destroy them?until now. Can you help restore peace and serenity to the world?

Prime World

Prime World

Prime World is a MOBA by Nival that is set in a fantasy world where two nation are stuck at war against each other. Like it’s classic MOBA bretheren, Prime World features 5 v 5 combat in a battle arena where the goal is to take out the enemies base. While in the battle arena it is quite similar to a League of Legends or Dota. Where the game gets a bit different is on owning land and building a city/collecting resources.

The city-builder element takes place when you’re not in battle. You have a home screen where you have your own castle that you can build much like in a game like The Settlers Online. You build barracks, libraries, mills and you use them go gain resources and build up your talent trees.

The game does a great job of introducing players to the MOBA aspect of the game, however, the city-building part is more or less just thrown on you and you have to do your research online or through the community to figure out exactly how to do it. There are parts of the game that work well, and others that seem a bit clunky and underwhelming. In the end Prime World does offer something slightly different for fans of the genre, and you might find it works better than your precious League of Legends.

Let’s jump into the nitty gritty.  First off, there are no items in-game save for consumables. Instead, whatever character you choose to play is slotted with a series of “talents” before starting the match; these talents give stat boosts, unlock special abilities, and generally function as a weird fusion of gear and abilities. Each talent also increases a stat known as “Power” by a set amount; this ups all their base stats and generally makes them a better fighter.

These talents range in rarity- think of them like weapons or armor in World of Warcraft – from standard yellows and greens up to purple and orange; rarer talents give more power and generally better benefits besides. Talents can be acquired through a number of methods; the simplest is by playing the game(we’ll get to an alternative method in just a moment). Each hero you unlock also remains persistent, gaining levels, stats, and strength the more you play them.

Although the layout of the main map, Borderlands, will be instantly familiar to any MOBA veteran, there’s one primary change of which everyone should be aware: each lane is peppered with flag-posts. ‘claiming’ these flags for your faction will cause your “Native Terrain” to cover the area. Characters can, once every three minutes, teleport to any stretch of Native Terrain; certain heroes also gain bonuses to their skills and abilities when using them on Native Terrain.

Also gone is a traditional four-slot skill-set. Instead, each hero has six different ‘tiers’ of talents. Unlocking a certain number of talents at one tier will make the next tier available; unlocking talents will also advance your character’s level and increase their stats. All of this is done through a resource known as “Prime,” which is also used to purchase potions and other consumables.

Oh, there’s also a Zuma-esque minigame which lets you create usable scrolls(admittedly, these can be extremely powerful and even turn the tide of battle). Unfortunately, once you’ve started this game, there’s no way to back out, and your character is effectively out of commission while you do so. Depending on how well your team is doing, you might well have to use whatever scroll you created to make up for the experience Prime you missed out on.

Your heroes and Talent inventory are managed out-of-game through a city-building interface. As you play, your castle will level up, allowing you access to more powerful heroes, better structure upgrades, and more space for buildings – it actually feels quite similar to a Facebook game. Truth be told, it actually felt like I was playing one at times; you can set up a Prime World account using Facebook, and you’re encouraged to add your friends to your structures to increase resource production. It’s an interesting idea – and a good way to generate new Talents, Silver (for buying new heroes), and the like, but it’s a little too slow-paced for my liking.

See, one of the biggest problems with Prime World is that matchmaking tends to take forever. There was one point where I was waiting nearly twenty minutes to find a match, which itself only lasted about as long (the other team surrendered after two of the players quit). It’s a bit of an unpleasant tradeoff, and there are no doubts in my mind that the problem is linked directly to Prime World’s factions system. Of course, it’s also a bit problematic that there can easily be more than two of the same hero on a given team, as well.

At account creation, each player is made to choose one of two factions: the steampunk Dokht Imperium, and the druidic Keepers of Adornia. Players can only be matched with other players in their faction. The same goes for adding people to their friends list. In an MMORPG, where one doesn’t necessarily have to fight the other faction, such a system works fine. In a game like Prime World, however, it tends to draw out (and often imbalance) the matchmaking system. I’ve also heard rumblings of imbalances with the heroes as well; I can’t really speak to the legitimacy of such claims one way or another.

Oh, and don’t even bother trying to play with the AI – it makes the beginner bots in League of Legends look like tactical geniuses.

There are other sticking points, as well. Though the game is positively gorgeous and blessed with a beautiful soundtrack, the voice-acting ranges from passable to sub-par to “let me just throw my speakers out the window.” The single-player challenges are hair-pullingly frustrating, and the other game-modes, while a nice change from the standard 5v5, don’t ever really ‘click.’

Still, there’s a lot of promise to Prime World. Eventually, perhaps, it’ll come into its own, and prove itself a worthy competitor to the likes of LoL. For the time being, it’s a decent diversion, at least.

Rise of Mythos

Rise of Mythos

Rise of Mythos is the re-branding of Kings and Legends Global. The publishers felt that with some of the drastic changes that took part during its first few months of release that the name no longer fit quite right. So what has changed since the game launched? Well they have upgraded the game-play which is both very easy to grasp for players, but also difficult to master, they’ve added new, unique cards and factions as well as added plans on looking into myths from many different cultures.

Rise of Mythos speaks to the global nature of the game, not just for those around the world who play it, but the fact that many different cultures are represented within the game.

War Thunder

War Thunder

As the clouds around you part, you can see them – several bombers, flying high over the sea. If they reach your destination, things are going to go pear-shaped, and fast. Gunning the throttle, you dive towards them, ready to pump them full of lead and send them into the sea. Suddenly – almost too fast to react – you hear the sound of gunfire. Your plane lurches, and you realize you’ve been hit.

Of course, it wouldn’t be that easy. Those bombers are accompanied by a few fighters of their own. You’re their target. Think you’re enough of an ace to take them down?

This ladies and gentlemen, is War Thunder – a free to play vehicular combat MMO that takes place during World War II. The game should immediately feel familiar to anyone who’s played World of Warplanes. Familiar…yet smoother. Shinier. More polished and considerably more in-depth. Compared to War Thunder, WOWP almost feels like it belongs in an arcade cabinet.

From War Thunder’s lobby, you’ll train your planes flight crew. modify your load-outs, select your faction, and install your upgrades. You’ll also be able to choose between a number of different factions, each with its own array of strengths and weaknesses. Japan, for example, is virtually unmatched in maneuverability, while Great Britain is fond of aerial weapons platforms which can’t necessarily move very fast.

Each plane has its own individual flight crew which gains experience as you play. If you’re looking to stick with the same crew the whole way through the game, you can transfer them between planes for a small retaining fee.

Your selection of available planes will be relatively small at first – gaining experience with a particular faction will allow you to access more powerful vehicles, while Silver Crowns (the default currency) gained by playing matches are used to purchase most items in the game. There is a real money shop which uses Gold Crowns as currency, but it’s quite balanced and there’s no unpleasant stench of pay-to-win hanging in the air around it.

Now, I said War Thunder was quite in depth. I wasn’t kidding. There are three primary game modes, each one designed to appeal to a particular brand of player. For the average gamer, there’s Arcade Mode: your basic “pick up and play” scenario, which I’d imagine will be what most people go for. Simply hop into your plane, and you’ll control it either through some rather intuitive mouse-and-keyboard controls or with a controller. Getting shot down is no big deal, as you’ll be back in the air within seconds, and reloading happens on the fly. Anyone from any nation can join any team.

It’s good, explosive fun.

Historical Mode, meanwhile, is a bit more hardcore. Players will need to learn how to take off and land their plane, as they’ll need to return to friendly airstrips in order to reload and repair between skirmishes. Players from different factions will be unable to team up with one another, while lack of an aim assist and with realistic gun physics makes dogfights all the more challenging.

Last, but certainly not least, Full Real goes full-blown flight simulator, putting you in the cockpit of your plane.

Add in the fact that developer Gaijin plans to implement naval and land combat in the near future(they already have some pretty decent AI running land and sea), and you’ve got a game that has the potential to be one of the best vehicular combat titles ever made. This one looks like quite the promising game indeed.

Oh, speaking of looks? War Thunder is downright jaw-droppingly beautiful, with an amazing soundtrack, to boot. 20th-century dogfights have never looked so sexy.

There’s one last thing I should note before I sign off for the day. Like Warframe last week, War Thunder is technically still in open beta. There are still a few glitches in the system that need to be worked out between now and release day. Keep that in mind when you play.

Play Now 

Might and Magic: Duel of Champions

[review]
[list]
[stat=Publisher]Ubisoft[/stat]
[stat=Developer]Ubisoft[/stat]
[stat=Genre]TCG[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]3D[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]??[/stat]
[/list]
[/review]Might and Magic: Duel of Champions is a free to play collectible card game, or trading card game from Ubisoft. 2013 has seen a multitude of online TCG games, which has both diluted the market, but has caused some of the bigger players to really stand out. Trading card games may not be for everyone, but Might and Magic brings something to the table that other card games have fallen flat on.

The game starts with a choice of three factions. They are separated by whether or not you are into healing and protection, attack damage, or infecting and stealing life. Once you’ve figured out the path you’d like to take, your story campaign begins. The tutorial will give you the basics of the game, and takes you through a few duels with some dialogue that ties together the plot. RPG players will want to take notice to the events going on, as the story for the game is actually quite decent.

Once you’ve got the hang of the game you’ll find that this online TCG Game is actually more than meets the eye. There are a number of elements that come in to play and casting cards is not as simple as throwing them at the opponent, a lot of strategy and critical thinking goes into what cards you do or do not play. The game has three types of main cards: creatures, spells and fortunes. A PvP mode along with the ability to ‘practice’ before-hand gives you enough skills to venture into the battle arenas.

Soldier Front 2

In Soldier Front 2, an exciting new MMO First Person Shooter from Aeria Games, you’ll compete against the sharpest shooters in a huge player community from all over the world. Rank up as you win matches to elevate your status, and earn in-game achievements for particularly awesome feats.

Multiple maps and game scenarios set the stage for hundreds of different match possibilities every time you play. There’s never a dull moment as players can find a multitude of situations every time they start up a game (just like every MMO right?).

You’ll eventually get to unlock multiple upgrade trees to change the look of your weapons and gear to distinguish yourself from the rest of the pack. The customizations are a little thin at first, but after a few hours of playing we were able to unlock quite a decent amount of goodies.

Check out Soldier Front 2, especially if you like MMOFPS games. Its very reminiscent of a little game called “Counter-Strike”.

Dragon’s Prophet

[review] [list] [stat=Publisher]Sony Online Entertainment[/stat] [stat=Developer]Runewaker[/stat] [stat=Genre]Fantasy[/stat] [stat=Distribution]Online Download[/stat] [stat=Graphics]High[/stat] [stat=PvP]Yes[/stat] [stat=Free to Play]Yes[/stat] [stat=Download Size]~7.8GB[/stat] [stat=System]PC[/stat] [/list] [/review]When Dragon’s Prophet first caught my eye, I was incredibly excited. I’ve always been a fan of the Pokemon franchise, and this free-to-play promised to mash the best aspects of that property together with dark fantasy, creating some sort of chimera brimming with awesomeness and joy. At first glance, it was one of the most promising MMOs I’ve set my eyes on in the past several months.

Then, after playing it for a few hours, I realized it’s fallen into the same trap as so many lesser free-to-play MMOs. The questing system is boring, bland, and completely uninspired. The free-to-play aspects of the game are incredibly frustrating and seem designed from the ground-up to nickel-and-dime the player, and the game takes grinding to an extreme that’d put Korean MMOs to shame. Worse, the game’s just about as polished as a rusty spoon ‘ it honestly feels like they rushed to release. That last one is what really ruins the whole experience in my eyes.

You know what’ Let’s focus a bit more on what Dragon’s Prophet does right. I want to really drive home the sense of tragedy here. On paper, it looks downright fantastic. You’ve got a top-notch user interface which provides pretty much everything a player could possibly need, a huge (and I mean huge) selection of unique dragons to choose from and level up alongside your character. Factor this in alongside the deep, complex talent trees available for each class, and you can literally tailor your entire load-out to suit your own personal play-style. It’s probably the strongest point in Dragon’s Prophet, and as such it’s a crying shame that it actually takes such a bloody long time to progress. Progression and customization aren’t the only areas where Dragon’s Prophet shines, though. The real-time combat is fast-paced, fun, and positively brimming with different combos and special attacks. It’s an exercise in quick-footedness that actually manages to put titles like Guild Wars 2 to shame. Factor in a beautiful and polished interface, and’ You know what, I’m making myself sad.

Where everything really starts to fall apart is in the design department. Enemies frequently forget the laws of physics and either move through terrain or meld with it, all the while twitching around like epileptic puppets. NPCs wig out and get stuck on every piece of decorative terrain in the room. Worse, the amount of grinding in the game is downright legendary. After you’ve gotten past the first hour or so, almost every quest feels the same. It’s just one thing after another after another after another ‘ certain stretches of the game actually rival Final Fantasy X for their long, linear corridors. Not only that, the further you get into the game the longer it takes to actually get anything done. That’s not a good thing.

The boring, uninspired design of the quest system in Dragon’s Prophet leaves little room for satisfaction or pride. If you’re grinding up levels, it’s because you either desperately want the game to be better, or because you honestly don’t have anything better to do. Seriously. Go and play Path of Exile or something. Alright, since we’re crossing over into ‘infuriated rant’ territory here, I’d say it’s about time we ended this. I wanted to like Dragon’s Prophet. I really did. When it caught my eye on Steam, what I saw was a title awash in potential and promise, with a premise which was, to my knowledge, wholly unique. Unfortunately, the unique and interesting elements in the title are overwhelmed by lazy, slapdash design and one of the worst implementations of the free-to-play model I’ve seen in months.

Maybe somewhere down the line, Dragon’s Prophet might be worth playing, instead of being an exercise in wasted potential. Maybe I’ll try playing it then. For now, I’m uninstalling.

Seven Seas Saga

[review]
[list]
[stat=Publisher]JOYHUBS[/stat]
[stat=Developer]JOYHUBS[/stat]
[stat=Genre]Pirate[/stat]
[stat=Distribution]Browser[/stat]
[stat=Graphics]Med[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]NA[/stat]
[/list]
[/review]Seven Seas Saga is a browser-based Pirate MMORPG that allows players to build their own pirate or trader ship and conquer the Seas with trading, pirate fights, and looting pirate treasure. Seven Seas Saga features PvP among captains and ships, along with ship and crew development, firing, boarding and ramming battles and digging for treasure across the mighty seas.

The game is set in Medieval Europe, and lets players embark on a voyage along the treacherous seas of the Mediterranean. You will conduct trade, battle deadly buccaneer ships and hunt for hidden treasures. The game combines many RPG elements along with the ever popular Pirate theme to bring this RPG-ship building combo to gamers.

Galaxy Online II

Galaxy Online II is the follow up to the sequel to Galaxy Online. That much is obvious. It is your classic sci-fi / space themed browser game where you will piece together your galactic empire one planet at a time. You begin in a small sheltered solar system that is your home, and you will use this starting area to build up enough resources and ships to where you feel you are comfortable to take on enemies.

Don’t mistake this for any regular browser-based RTS game though, Galaxy Online II offers a much more robust game-play with many intricacies that you don’t normally see in the genre. Another unique element to the game is being able to create your own unique vessels.

Entropia Universe

[review]
[list]
[stat=Publisher]MindArk[/stat]
[stat=Developer]MindArk[/stat]
[stat=Genre]Sci-Fi[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]High[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]~9,8MB Installer[/stat]
[stat=System]PC[/stat]
[/list]
[/review]
As the largest free to play real cash economy MMO out there, Entropia Universe provides a unique opportunity to not only begin your adventures for free, but to build skills, equipment, and additional assets worth real world money.

As you begin your journey you will be met with one of the most advanced avatar creation systems available in any MMO. After you?ve created your avatar you will leave Genesis and venture out to the planet of your choice, each of which is developed by an independent graphic studio on the platform to give you an ever expanding amount of content to evolve with.

Hunt down the native species and find what riches they may hold, search for treasure or mine for minerals building your expertise to earn a profit by selling your claims. Hone your abilities to manufacture tools, vehicles, weapons and beyond from your PC or through the crafting application on android.

There are no classes or skill maximums for your avatar, specialize as you like or round out your abilities to use larger weapons, dig deeper for valuable minerals or craft rare items all with a single character.

Hunt in teams, socialize and trade with people from all over the world as Entropia gives you a seamless environment with no regionally localized servers. Your journey awaits you, every MMO you?ve played before now was just practice?

Features:
? Powered by the CryTEK 2 game engine
? Two way Exchange rate between in game currency and real world cash
? Multiple worlds with unique creatures and an expansive space environment
? Unique quests, missions, and dungeons to each planet
? Select player vs. player lootable zones
? Mentor system to reward both disciple and teacher
? Adjustable graphics for any PC

Neverwinter

Neverwinter

This game is one in which I have experienced great pleasure in playing. It is based on the Dungeons and Dragons tabletop games and while elements of this are found in the game it is extremely subtle and as such can be enjoyed by anyone. I found it was incredibly easy to get sucked into this rich and detailed world and I recommend this to anyone who likes a great, solid fantasy MMORPG.

One of the things that stood out for me was the soft targeting game mechanics. I like the fact that it helps you target your enemies without being a pure hard lock-on. Instead, it just helps you center your target so you are able to launch standard left-click attacks or use your ‘encounter’ mechanics on them. Encounter mechanics are abilities that you use from your keyboard on the Q, E and R keys (W being used for movement via WASD). They can be offensive or defensive abilities and you can customize which ones you want available at any particular time.
Encounter abilities are not the only abilities you can learn. There are also at-will spamable skills which can be accessed through left and right mouse buttons and also daily abilities used on the 1 and 2 keys. Daily abilities are not actually something you can use once a day. They can be better described as charge abilities as you have to charge up a bar to use them. All these abilities are unlocked as you gain levels by spending points and most have three levels of power to them which you also upgrade.
Feats can also be gained as you gain levels. This is mainly minor buffs to your character as upgrading them will give you a small increase in defense, offense or some kind of utility, depending on what you pick.
Every now and then you will get the chance to upgrade your basic stats by a small amount as well. This stats are the stats that you roll when you create your character. So, for example, you can put an extra point into wisdom or charisma.
Character creation is an enjoyable process in which you pick your species, class, appearance and roll your initial stats. The appearance customization is pretty detailed and allows you to create a fairly unique character without overloading you too much with nitty-gritty details.
Which species you pick actually matters a little in relation to class as certain species are better at certain things, for example, an Elf makes a wonderful cleric. However, there is nothing stopping you making a Half-Orc cleric at all.
The species are Half-Orc, Human, Half-Elf, Elf, Tiefling, Halfling, and Dwarf with another species coming soon.
The classes are Trickster Rogue, Devoted Cleric, Control Wizard, Great Weapon Fighter and Guardian Fighter with another class coming soon.
The game revolves around the usual MMO fare of the ‘go there, kill that’ sort of questing but the way everything is laid out makes it all really fun instead of the typical monotony experienced in other games. You get a sort of ‘OK, let’s DO THIS!’ feeling instead of just thinking ‘Ok.. fine let’s do this.’. This may partly be due to the fact that action is very fast paced and intense with trigger fast reaction speed needed to dodge in and out of the fight and land your hits precisely. Also, everything flows very smoothly from fight to fight with very little boring travel times involved.
All in all this game is definitely one of the best games to have come out recently and definitely one I am going to continue playing in my free time. And that is the best recommendation I can give!

PLAY NOW

The Repopulation

The Repopulation

This sci-fi MMO is an innovative sandbox game in which players have a whole planet to shape as they please through building nations and warring other nations in order to gain great swathes of territory. Use of political systems to keep the citizens of cities happy is an integral part of the game. However other paths can be chosen if you do not want to be involved in politics. Harvesting and crafting are important aspects of the game too. Whatever you choose to do in The Repopulation, you are guaranteed to have fun.

The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet their colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.
The Repopulation has so many great and innovative features it would be hard to list them all so I will list the more important and fascinating content. For more in depth details please feel free to visit their website at http://www.therepopulation.com/.
Players can form their own nations in which they can design and build multiple cities and assign mayors to run them. They can recruit an army with customisable ranks and titles. Different levels ranging between Ally and Nemesis can be set regarding other Nations. Politics and Diplomacy are a huge part of the game.
An Advanced Generated Mission system allows us to create complex multi-stage missions which are tailored specifically for your character. Players can filter which types of missions they wish to receive, so only those missions are generated for them. Missions can have branching outcomes based on a player?s actions. NPCs can talk about things that have happened to them and to other players and NPCs. Your actions will be remembered by NPCs, and they may exploit your tendencies if you let them.
There are no levels in this game. Instead you level up skills by using them (Fallen Earth style). This features 75 unique skills, and 14 tiers within each skill line. Players are not forced into combat roles. Crafting, harvesting, diplomatic or other non-combat oriented skills can operate and progress independently of combat. Skills increase automatically through use. Abilities are earned and not given automatically.
Equipment is highly customisable to change appearance or stats. The ‘Fitting’ system is similar to socketing gems or runes in other MMO’s, however most is available to you very early considering you don’t have to reach a specific level to equip things.
The sandbox elements extends to whole areas of the world changing dramatically on occasion. If a settlement gets over run it can turn into a dungeon and drastically change the content in the area.
There are three types of pets in The Repopulation; Tamed, Genetically Engineered and Robotic. Tame animals when they are young, then have them slowly grow into fully matured pets if they receive proper care and feeding. Genetically engineer species and hybrids by splicing DNA and Tissue from different species. Robotic pets can serve a variety of different combat and non-combat roles.
The Harvesting system allows players to harvest their resources in both combat and non-combat related fashions. Over-harvested areas will run dry of resources and recover slowly, rewarding players for discovering more remote locations.
There are two distinct modes of combat: Action Mode and RPG Mode. RPG Mode works like traditional RPG combat. Action Mode allows players to control the game in ways similar to a First Person Shooter. You can toggle between these modes at any time. There are several twists to make combat more interesting including Momentum, Limb Targeting, Species Mastery, Energy Shields, Cover, and Postures.  The generated special abilities system for bosses will force groups or raids to adjust on the fly when fighting bosses, rather than simply looking up spoiler information on the internet.
In conclusion, The Repopulation is an amazing leap in sandbox gaming, going beyond most titles out right now in terms of how open-ended they have managed to get it. For people who want to engage in a dynamic and almost real experience this is the perfect game for them.

Empire Universe III

Empire Universe III is a free to play browser based MMORTS game with wonderful sci-fi elements. In the game you are put in charge of your own empire on a far away galaxy in which you must lead to prosper. You have several choices on the way to play the game, you can either be a bully and conquer every player you come across, or you could be a wealthy trader and build up riches using a more modest approach, or you can build many strong alliances to take out enemies in groups.

In Empire Universe III you have nine different races to choose from and four separate roles for each race. You can control up to five total planets while you create your empire and compete against others to lead the in-game ranking system.

Arcane Saga Online

Arcane Saga Online is the massively multiplayer online fantasy role playing game from Netmarble and CJ Games Global. The game was previously released as Prius Online, which was shut down in 2012. The game was re-branded as is now released as Arcane Saga Online.

In Arcane Saga Online players will obtain a myriad of unique skills and execute them in awesome combos and bonuses. The combo system allows players to use their skill and timing in order to become better at combat. You will have the opportunity to learn multiple jobs for each class as you power up. Focusing on different jobs will help you along your chosen path, as either a healer, tank, DPS or PvP class.

There is an extensive focus on PvP as you must always be weary of enemies and must defend yourself in the bloodthirsty world of Prius. You will have the option to join an open PvP world or make a name for yourselve in the PvP arenas and castle siege events.

BlackShot

[review]
[list]
[stat=Publisher]TwoWar[/stat]
[stat=Developer]TwoWar[/stat]
[stat=Genre]FPS[/stat]
[stat=Distribution]Online Download[/stat]
[stat=Graphics]Med[/stat]
[stat=PvP]Yes[/stat]
[stat=Free to Play]Yes[/stat]
[stat=Download Size]750MB Installer[/stat]
[/list]
[/review]BlackShot is a tactical first person shooter game in the vein of Counter Strike and Call of Duty. While BlackShot does not add anything new to the genre, the maps and game types, along with ranking system definitely have a niche for many. The game features fast paced combat, along with multiple game modes that are sure to keep you entertained for hours.

The game is set in the near future, after an apocalyptic nuclear war that has spread across the whole world. As a player, you take on the role of a mercenary that is in a never-ending struggle for control. There are four character types in BlackShot, two of them are geared towards offensive firepower, and two of them are more defensive in nature. The game is mostly lobby-based, and after finding players to play with on a server you will join either the red or blue team and fight it out in modes such as: Team Death-Match, Team Flag-Match and Search and Destroy.

One of the most fun parts of the game is the progression system. Players can gain experience through playing the game and can level up to 60. Each level is represented by special icons and names. Players can also master each of the five different weapon types. Earning ranks in mastery grants you different rewards including temporary weapons, special gear in the shop and gun add-ons like scopes, masks, silencers, and golden weapons.

Ragnarok Online 2

Ragnarok Online II: Legend of the Second is a free-to-play fantasy MMORPG that allows players to choose from five classes and take on quests and instanced dungeons, engage in crafting, participate in PvP, and much more.

The sequel to one of the most famous fantasy MMORPGs of all-time, Ragnarok Online 2, features five different classes to choose from, each with their own sub-classes. The game has an extensive crafting system, with jobs such as: Alchemist, Artisan, Blacksmith, and Chef. A unique Card and Khara system, which gives you the opportunity to give your character special traits and abilities, along with an extensive PvP system, make Ragnarok Online 2 one of the largest sequels in the free MMORPG genre and a must play for not only Ragnarok fans, but fans of MMORPGs in general.