Making a Pokemon MMORPG – Leveling a Character

The most requested title to transition to an MMORPG comes from fans of the increasingly popular series, Pokemon. Is there any reason why Nintendo would want to restrict such a successful franchise from expanding even further? This series delves into why Nintendo needs to make Pokemon an MMORPG.

Top 10 Upcoming Sandbox MMORPGs For 2013

Each year the MMO market grows more and more competitive. One of the less talked about genres in online gaming are sandbox MMORPGs. This type of MMO is very popular but tends to lack long term reliability. It’s a hard task trying to invent massive environments and still have players feel like they are creating the world around them. With games being funded through kickstarter and others failing ever see the light of day, it may be difficult knowing what MMO games are really worth your time. MMO Attack is here to help though, bringing you ten of the best sandbox MMORPGs to being released in 2013.

Six Reasons Sim City Failed

As most of you probably know by now, Sim City’s launch hasn’t exactly gone smoothly. To be honest, it’s been a downright disaster, even worse than Diablo III’s infamous “Error 37” fiasco. Though I’m certain the game might eventually find redemption somewhere down the road, for the time being it’s a complete botch job. A lot of people are trying to figure out what went wrong – and most of them are pointing to a single factor (the shoddy DRM EA saddled the title with). In truth, it’s actually a touch more complicated than that.

Top 10 Free-to-Play Mac MMORPGs

In a day and age where everyone has a computer, most consumers buy what’s most popular; and the Mac is certainly popular. Tons of people own a Mac, enjoying a user friendly operating system, a strong processor, and reliable amount of power. With such capabilities, there would no doubt be MMORPGs on the Mac one day. Some games have succeeded on the PC for years, while others have taken life on both operating systems concurrently. Best of all, you can try out every single one of these games for free. Here are the top 10 free-to-play MMORPGs made for the Mac.

Linearity vs. Openness in Games

I’ve been playing a lot of Dark Souls lately, and it’s gotten me thinking about game design. More specifically, it’s gotten me musing about the linearity that’s been cropping up so frequently in modern titles, and the question of openness. How open is too open? How much control should the developer exert over the player? When does a game cross the line and become too linear, too rigid?

Much Ado About Point Buy Systems

I’m sure you’ve all had an experience like this at one point: you’re online and you see a game or download you’re particularly interested in. There’s one minor problem: you can’t directly purchase it with real currency. You’ll need to exchange your hard-earned cash for in-service “points” which can then be put towards that thing you’ve got your eye one. There’s another problem, too. The product costs 1200 ‘points.’ The only points packages available come in iterations of 500.